Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
General Feedback
Argantis
Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
I have to say that playtesting this is too slow. I don't have hours on end to grind away at content. Also the XP loss on death makes me think that I just wasted a bunch of money. I will never play a game with XP debt on death. Seems like a cool game for elitists. I am looking for something more casual. GLHF.
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Comments
XP debt is not the same as XP loss...
GW2 exists and that's about as hand held as it gets while still being a great game, I just tired of it and the inventory bloat. But would recommend it to anyone looking for a casual mmo
Yes I am hoping to catch a ride on what I think may be the last, great MMO. But if it just turns into the same old elitist playground, without room for casuals like me, it is not going to break my heart, there are plenty of other options out there for me.
I took me a while to readjust too, I am also familiar with the current casual MMO experience.
Voicing your negative experience is all good feedback.
And while I don't think XP debt should be removed.
It could be overall tuned down ,
It could be removed for the first 10 levels to not punish new players.
Being resurrected by a Cleric could reduce it by 50%
Also i think if your in a guild, the guild should take 50% of member XP debt as this will promote guild creation and membership but reduce the likelihood of mega guilds. With Guilds also having a (level up system)
I have Alpha Access as well but am holding off until playable Dunir and a bit more server stabilty + Aussie ping woes
But If you need a leveling up bro Argantis, Just name a server and let me know...
I guess the root of the issue falls into - why do you feel like you need to be doing the same thing over and over again to continue to die and rack up such a large debt? Are you attempting to solo or do you have friends to help you clear the way?
These are the kinds of questions that should be considered before the devs make changes to the system (though the devs probably have data on how often players accumulate massive xp debts)
I usually consider whatever was on my corpse lost since it is almost always looted by someone else before I get there unless I know for a fact my guildmates are guarding it, so I rarely need to die again to do the same corpse run multiple times.