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Nodes cannot level up quicker than once weekly or once in a month?

So Aszkalon has a key and I am watching him play occassionally and now the thing happened which I feared would happen.
The development process, he missed it. And oh boy you can bet he wasn't the only who missed it.
Winstead(?) looks quite fancy already. Not that I know which node level that is but I'd say its level 2 or 3, probably 3 at best.


Why have a developing system when it will be missed by +90% of all people?
Please Intrepit make a timer in the game that a node can level only once in at least a single week or something, maybe even longer just for the immersions sake. Please.

After 6 days after foundation or upgrade, the node can be levelled up if the criteria are met and then you see NPC's appear which are going to all kinds of construction for a whole day.
After which the node then levels up.
But please make it so that the process is not so fast that it might as well not even exist.


Newer players will already have this problem that they will never know how nodes looked on a fresh server.
But this does not have to spread unnecessarily. Man that was quick.
Feels like Verra will already be full of futuristic metropolises after a single month of launch on all servers. :wink:
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Comments

  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Please read more on the wiki about how nodes work, time to level, limitations, and maximum numbers. This may help alleviate your concerns and get you to rethink your feedback about a problem that does not exist under their long stated, often repeated plans for their core game mechanic that Steven feels is unique and why Ashes is not just a cookie cutter of other mmos.

    https://ashesofcreation.wiki/Nodes
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  • AszkalonAszkalon Member, Alpha Two
    Wait wait wait, Please. Before People misunderstand.




    It is not bad at all, that People usually miss at least Stage 1 and Stage 2 of every Node or so.

    "Crossroads" and "Encampment" or so are only supposed to last like One Day or so. Plus -> Nodes " CAN " get completely destroyed and resetted to Wilderness, now can they ?



    This would make it completely okay if People don't see any Node start as a humble bunch of Tents on a huge Grass-plane or in a Forest or something. ;)
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    ✓ Occasional Roleplayer
    ✓ Currently no guild !! (o_o)
  • LodrigLodrig Member, Alpha Two
    Alpha II flooded the world with some many players doing so much grinding that nodes leveled up something like 5x to 10x the intended rate acording to the wiki. It's hard to determine if the 'proper' player density and hours of grinding for the games release would resolve this or if they actually need to adjust the XP thresholds.

    I'm more concerned with the passive vassalization system plans which are TRASH in my, and many other players opinions. And the claim of a month long immunity from siege after levelup which looks lik it will suppress nearly all node sieges if it's not removed.

    Lastly the giant 'parking lots' around nodes are a real fail of map making, even if the node footprint is a cookie cutter into the landscape at least populate the space with trees, rocks and trash mobs.
  • KassianKassian Member, Alpha Two
    I think they had accelerated rates for the nodes, for the current alpha testing phase.
    I think it will be slower when it is reverted to its correct rate
  • Flashfirez23Flashfirez23 Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited November 3
    Sorry OP but your take is bad. We need some nodes to develop fast. So, players can start taking advantage of nodes from the start. Remember we eventually will have 80+ nodes all over the world. They will develop at different rates and that’s fine. Not all nodes will develop this fast since we only have a fraction of the game right now. I think the current rate of progression will work just fine. And honestly we won’t know until we get most of the world.
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