Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Nodes cannot level up quicker than once weekly or once in a month?
Dripyula
Member
So Aszkalon has a key and I am watching him play occassionally and now the thing happened which I feared would happen.
The development process, he missed it. And oh boy you can bet he wasn't the only who missed it.
Winstead(?) looks quite fancy already. Not that I know which node level that is but I'd say its level 2 or 3, probably 3 at best.
Why have a developing system when it will be missed by +90% of all people?
Please Intrepit make a timer in the game that a node can level only once in at least a single week or something, maybe even longer just for the immersions sake. Please.
After 6 days after foundation or upgrade, the node can be levelled up if the criteria are met and then you see NPC's appear which are going to all kinds of construction for a whole day.
After which the node then levels up.
But please make it so that the process is not so fast that it might as well not even exist.
Newer players will already have this problem that they will never know how nodes looked on a fresh server.
But this does not have to spread unnecessarily. Man that was quick.
Feels like Verra will already be full of futuristic metropolises after a single month of launch on all servers.
The development process, he missed it. And oh boy you can bet he wasn't the only who missed it.
Winstead(?) looks quite fancy already. Not that I know which node level that is but I'd say its level 2 or 3, probably 3 at best.
Why have a developing system when it will be missed by +90% of all people?
Please Intrepit make a timer in the game that a node can level only once in at least a single week or something, maybe even longer just for the immersions sake. Please.
After 6 days after foundation or upgrade, the node can be levelled up if the criteria are met and then you see NPC's appear which are going to all kinds of construction for a whole day.
After which the node then levels up.
But please make it so that the process is not so fast that it might as well not even exist.
Newer players will already have this problem that they will never know how nodes looked on a fresh server.
But this does not have to spread unnecessarily. Man that was quick.
Feels like Verra will already be full of futuristic metropolises after a single month of launch on all servers.
0
Comments
https://ashesofcreation.wiki/Nodes
It is not bad at all, that People usually miss at least Stage 1 and Stage 2 of every Node or so.
"Crossroads" and "Encampment" or so are only supposed to last like One Day or so. Plus -> Nodes " CAN " get completely destroyed and resetted to Wilderness, now can they ?
This would make it completely okay if People don't see any Node start as a humble bunch of Tents on a huge Grass-plane or in a Forest or something.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
I'm more concerned with the passive vassalization system plans which are TRASH in my, and many other players opinions. And the claim of a month long immunity from siege after levelup which looks lik it will suppress nearly all node sieges if it's not removed.
Lastly the giant 'parking lots' around nodes are a real fail of map making, even if the node footprint is a cookie cutter into the landscape at least populate the space with trees, rocks and trash mobs.
I think it will be slower when it is reverted to its correct rate