Zettrex wrote: » Hey I'm a player who definitely prefer playing in action camera, as it gives me more control from my playstyle. I like how ashes are doing the combat, its quite good for being this early, its on the same level atm as some released games. I think doing action camera with a tab backend is a good way to keep the mmo playstyle but bring the action camera into the game. and if we get more skillshots its basicly perfect for me. The issue: The current targeting is really really bad, you have zero control of who the attacks go to, and its just misserable to play. sometimes it focuses the closest target other times is focuses the last target you attacked, and somtimes it just picks a random target off the screen. The solusion: The targeting should always and i mean always be the closest to the crosshair. if people want to focus down a target they should "hard lock" the target. This way we have the control we want when in action camera. as the sole reason i prefer action camera is the ability to select the target with crosshair. and making jumping between targets easier. General targeting improvements: It should be possible to cast abilities on party frames with hover or allow us to have enemy target and friendly target, so we can cast healing while not loosing the target to damage. for action camera this should be possible to select with hotkeys making actually healing trough action camera be viable. Feature request: Can we also get a hotkey to swap the "hard lock"/"tab target" target to target the closest target to current target making it possible to target easier inside groups. this especially helps us using action camera as there currently is no easy way to jump between targets if the target is behind some bigger target. with these changes I think the action camera mode more or less perfect. being able to interact with people trough hotkey and having options be keyed with number and ability to select options with up/down. also let us make auto-attack be camera mode spesific. I want autoattack in tab-camera but not in action camera for info: If you aim at the ground meaning no initial target and just hold in auto-attack, the targeting is pretty close to the ideal targeting.
xiedd13ix wrote: » Zettrex wrote: » Hey I'm a player who definitely prefer playing in action camera, as it gives me more control from my playstyle. I like how ashes are doing the combat, its quite good for being this early, its on the same level atm as some released games. I think doing action camera with a tab backend is a good way to keep the mmo playstyle but bring the action camera into the game. and if we get more skillshots its basicly perfect for me. The issue: The current targeting is really really bad, you have zero control of who the attacks go to, and its just misserable to play. sometimes it focuses the closest target other times is focuses the last target you attacked, and somtimes it just picks a random target off the screen. The solusion: The targeting should always and i mean always be the closest to the crosshair. if people want to focus down a target they should "hard lock" the target. This way we have the control we want when in action camera. as the sole reason i prefer action camera is the ability to select the target with crosshair. and making jumping between targets easier. General targeting improvements: It should be possible to cast abilities on party frames with hover or allow us to have enemy target and friendly target, so we can cast healing while not loosing the target to damage. for action camera this should be possible to select with hotkeys making actually healing trough action camera be viable. Feature request: Can we also get a hotkey to swap the "hard lock"/"tab target" target to target the closest target to current target making it possible to target easier inside groups. this especially helps us using action camera as there currently is no easy way to jump between targets if the target is behind some bigger target. with these changes I think the action camera mode more or less perfect. being able to interact with people trough hotkey and having options be keyed with number and ability to select options with up/down. also let us make auto-attack be camera mode spesific. I want autoattack in tab-camera but not in action camera for info: If you aim at the ground meaning no initial target and just hold in auto-attack, the targeting is pretty close to the ideal targeting. I agree with this but to also add some quality of life features for example opening inventory should bring up mouse. but if you leave inventory open and go back to action combat it should then stay on screen
Slipree wrote: » xiedd13ix wrote: » Zettrex wrote: » Hey I'm a player who definitely prefer playing in action camera, as it gives me more control from my playstyle. I like how ashes are doing the combat, its quite good for being this early, its on the same level atm as some released games. I think doing action camera with a tab backend is a good way to keep the mmo playstyle but bring the action camera into the game. and if we get more skillshots its basicly perfect for me. The issue: The current targeting is really really bad, you have zero control of who the attacks go to, and its just misserable to play. sometimes it focuses the closest target other times is focuses the last target you attacked, and somtimes it just picks a random target off the screen. The solusion: The targeting should always and i mean always be the closest to the crosshair. if people want to focus down a target they should "hard lock" the target. This way we have the control we want when in action camera. as the sole reason i prefer action camera is the ability to select the target with crosshair. and making jumping between targets easier. General targeting improvements: It should be possible to cast abilities on party frames with hover or allow us to have enemy target and friendly target, so we can cast healing while not loosing the target to damage. for action camera this should be possible to select with hotkeys making actually healing trough action camera be viable. Feature request: Can we also get a hotkey to swap the "hard lock"/"tab target" target to target the closest target to current target making it possible to target easier inside groups. this especially helps us using action camera as there currently is no easy way to jump between targets if the target is behind some bigger target. with these changes I think the action camera mode more or less perfect. being able to interact with people trough hotkey and having options be keyed with number and ability to select options with up/down. also let us make auto-attack be camera mode spesific. I want autoattack in tab-camera but not in action camera for info: If you aim at the ground meaning no initial target and just hold in auto-attack, the targeting is pretty close to the ideal targeting. I agree with this but to also add some quality of life features for example opening inventory should bring up mouse. but if you leave inventory open and go back to action combat it should then stay on screen 100% switching from action mode to "ui mode" and back is a buggy mess atm. sometimes you get in action mode, but the cursor is still moving. It has gotten me killed.
Bribzy wrote: » Somewhat related, somewhat unrelated, would very much like to see a "Hold X to self target with skill" option. Right click to target self works for tab target characters, if a little less customizable than I would like, but it doesn't work at all for action cam. There is always F1 to target self as well, but that ends up locking to self and requires additional input to remove. Trying to use intercept on Tank, whether or not self targeting, is a miserable experience in action cam unfortunately.
Mayhem wrote: » Improvements def needed (hopefully before beta) 🙏Hard Lock Hold Option (Not override other keybinds so i can bind this and weapon attack to LMB)Remove Soft Lock in Action Cam option (or whatever makes skills lock you to a target) 🙏
Vaknar wrote: » For those who’ve experimented with both styles, what have you noticed in terms of usability differences or areas where each feels stronger or weaker?
Vaknar wrote: » This is a good look into how current camera and targeting behaviors are being experienced! It’s helpful to hear where testers are encountering friction in action mode, especially when switching between different targeting inputs. For those who’ve experimented with both styles, what have you noticed in terms of usability differences or areas where each feels stronger or weaker?
Ludullu wrote: » Vaknar wrote: » For those who’ve experimented with both styles, what have you noticed in terms of usability differences or areas where each feels stronger or weaker? I haven't used tab pretty much at all, but I can sure say that switching targets in Action mode is near-impossible. The stickiness of the targeting is way too much. The hitboxes are insanely huge. The inability to just press a button and, as long as my crosshair is on a target, get that target fully locked - is horrible.
SmileGurney wrote: » There is an option in the settings which lowers the time required to switch targets, it actually makes action mode targeting more usable.