Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
the time it takes to do anything in this game
Copperfield
Member, Alpha Two
everything is time gated in this game..
caravans move very very slow... crafting takes real time, then you need to grind mobs in order to level up
is this really the direction we are going with this game?
atleast boost the caravan speed and make crafting usefull without time consume.
what is your opinion about this?
caravans move very very slow... crafting takes real time, then you need to grind mobs in order to level up
is this really the direction we are going with this game?
atleast boost the caravan speed and make crafting usefull without time consume.
what is your opinion about this?
0
Comments
yes
There are plenty of newer and older MMORPGs out there with the 'go-go-go' mindset, (looking at Wolrd of Warcraft) that group of players love there mythic+ trash, where everything moves fast and grinding isn’t really part of the experience—you’re welcome to play any of those. But Ashes of Creation is unique in bringing back a sense of depth and progression that actually takes time, reminding me of the immersive feel of games like Ultima Online and the early days of Old School RuneScape. Personally, I think they’re going in the right direction, and I hope Steven sticks to his vision. This kind of experience is refreshing, and it’s exactly what I’m looking for in an MMO.
Finally.
A developer who isn't afraid to create challenge.
Finally a developer who doesn't spoon feed.
Finally a developer who understands inconvenience IS gameplay.
After playing these two weekends, I have never been more excited to progress at a game. Yesterday I finally got armor for nearly all my gear slots after farming, and it felt amazing.
It felt like I actually achieved something after working for it. And the difference in survivability was palpable too
Getting each new piece of gear was like getting a blue in classic wow.
I can only imagine how good it's going to feel to get non-white gear in ashes 😍
Base level nothing has to be pitiful in order for gains to be meaninful (mana regen concerns similarily - one you start getting mentalism and mana regen gear it's less of an issue)