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Easy: how to track zergs and sister alliances

The solution is to implement a system that tracks deaths, allowing you to identify players involved in fights. If you know who are the players who died and who the attackers were, you can link them together. By doing this, system administrators (human or automated admins) can take action against them if they ever become a problem.

To zergers, add more mobs, add environmental hazards, reduce gold and loot drops, and increase respawn times until the group dissipates. If the respawn time is 10 seconds but you have 40 people attacking 1, make their respawn time 60 seconds at least and that's still very mild. Also, if you have the ability to track deaths, then you can track boss deaths too and monitor "boss trains" where people just band up together and nuke bosses around the world.

When you know who killed and who died then people can be grouped through simple battle reports. For example, EVE has multiple community made third-party battle report tools that allow us to analyze groups involved in kills and examine each battle. Here it is one battle report that happened today where we have 22 different groups engaged in a four-way fight:
https://br.evetools.org/br/67276b0a5c49ff0011cd71b7

Letting players handle zerg problems on their own will never work; a system-driven solution is the way to go
PvE means: A handful of coins and a bag of boredom.

Comments

  • What problem are you seeing?

    3rd party info sites for EVE are terrible for the game, immersion breaking, and borderline cheating.
  • Tjaeden wrote: »
    What problem are you seeing?

    3rd party info sites for EVE are terrible for the game, immersion breaking, and borderline cheating.

    It is a powerful tool, if Intrepid has such tool for themselves they would be able to detect zergs and make decisions about what to do. You would know if you had read the post LOL
    PvE means: A handful of coins and a bag of boredom.
  • LudulluLudullu Member, Alpha Two
    Ashes will already have https://ashesofcreation.wiki/World_manager

    And I recently suggested pretty much the thing you suggested here, though mainly for raid groups rather than just collections of people, but I'm sure the WM can track the stuff you mentioned already.
  • Its_MeIts_Me Member, Alpha Two
    edited November 5
    The solution is to implement a system that tracks deaths, allowing you to identify players involved in fights

    I have not noticed where zerging has been discussed by the developer nor even defined other than the lack of fast travel and implementing a guild point system to make smaller guilds a bit stronger if not putting points into larger numbers . Was there mention of the developer wanting to step in and try to manage these larger groups when guild size might be intended to reach 300 players with up to 3 alliances?
  • AszkalonAszkalon Member, Alpha Two
    edited November 5
    I think around Plus Five to lesser than Ten Times,



    i got a Message that a " CARAVAN " is about to start somewhere. Do i want to be a Defender, or an Attacker ? What i didn't like was the Fact that i could join into either being an Attacker or Defender -> before my Character in actuality LORE AND FACTS in the Game,

    knows what a Caravan is. ;)



    S~O !!!!!!!

    How often do You Guys think -> was i able to track down and see and witness and so on -> where the Caravan in Question is somewhere - on the Minimap ? ;)


    From all times -> i think only ONE - SINGLE - TIIIMEEE !!! :sweat_smile:


    The Rest of the Caravans were so goddamn invisible -> they could have easily been on the other Continents Eastern from the Ocean and countless ingame Minutes away from my Position. This is how "trackable" these Caravan Events were.


    And i think the ONE. TIME. where i could actually look onto my Minimap and see the "White Flag" and the Circle around it - which marks an Event and where it is -> that was most likely or what i at least assume and suspect : a NPC-Type of Caravan.


    If it stays like in any Direction closing in towards the finished Release of the Game, then Ooohohohoho oh Boi. Good Luck trying to "EVER" find any kind of Caravan to defend or attack. :sweat_smile:



    My Guess is -> the People starting them, will be Discord, Teamspeak, -> or whatever for Out-of-Game Program-organised Groups,
    and the People ingame who might want to ambush and attack these Caravans in hopes of sweet, sweet Look after an awesome PvP-Brawl,

    well jeah. These People will probably manage to attack ONE. CARAVAN. every few Realtime Months. These things are so extremely hidden due to the Games Mechanic - they might as well be invisible by being cloaked with Yautja-Predator Camouflage.
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
  • Its_Me wrote: »
    The solution is to implement a system that tracks deaths, allowing you to identify players involved in fights

    I have not noticed where zerging has been discussed by the developer nor even defined other than the lack of fast travel and implementing a guild point system to make smaller guilds a bit stronger if not putting points into larger numbers . Was there mention of the developer wanting to step in and try to manage these larger groups when guild size might be intended to reach 300 players with up to 3 alliances?

    Yes, I watched those interviews, not having fast travel helps a lot, I am not super concerned about zergs in this game, but it seems that people are freaking out about it anyway. The alliances limitations kinda work to some extent, but in other games I have seem from 2 to 9 sister alliances LOL

    PvE means: A handful of coins and a bag of boredom.
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