Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
A2: Feedback
chaoskain
Member, Alpha Two
I'm not sure if this is the right place for general feedback for the alpha 2.
First of all: please keep the level of challenge up throughout the game and upcoming content since this is what made people team up in the alpha which I'm missing so much in MMOs these days.
The effects of abilities feel impactful (in terms of visuals and sounds) so fighting is fun which is important since you are doing it alot in the game.
The only meaningful gear so far dropped in group content or might be created later from crafters. That's amazing for me since you feel rewarded for grinding 2 hours as an eight man group, not only in exp but also in significant better gear which you'll probably stick with for the next hours of gameplay.
Around level 6 I felt pretty lost in the game in a sense that I had no clue where to head towards. Until now I can't put a finger to zones which are fitting for different levels. Especially when someone is runing around alone.
Gathering is great for me since you can (nearly) everything in the world that you can see. Only the "hunting" feels weird because there are NPCs standing around in the open world and you kinda pet them to death and get a carcass or something of it.
Class skill trees are fine but I'd enjoy it more if there were more options for two people of the same class having a totaly different build but I guess that's coming later down the road with the secondary choices.
The weapon skill trees so far should differ more between different weapon types. For me the Spellbook and Wand trees are (close to?) the same. Some Variety would be nice.
First of all: please keep the level of challenge up throughout the game and upcoming content since this is what made people team up in the alpha which I'm missing so much in MMOs these days.
The effects of abilities feel impactful (in terms of visuals and sounds) so fighting is fun which is important since you are doing it alot in the game.
The only meaningful gear so far dropped in group content or might be created later from crafters. That's amazing for me since you feel rewarded for grinding 2 hours as an eight man group, not only in exp but also in significant better gear which you'll probably stick with for the next hours of gameplay.
Around level 6 I felt pretty lost in the game in a sense that I had no clue where to head towards. Until now I can't put a finger to zones which are fitting for different levels. Especially when someone is runing around alone.
Gathering is great for me since you can (nearly) everything in the world that you can see. Only the "hunting" feels weird because there are NPCs standing around in the open world and you kinda pet them to death and get a carcass or something of it.
Class skill trees are fine but I'd enjoy it more if there were more options for two people of the same class having a totaly different build but I guess that's coming later down the road with the secondary choices.
The weapon skill trees so far should differ more between different weapon types. For me the Spellbook and Wand trees are (close to?) the same. Some Variety would be nice.
0