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Caravan rewards... or lack thereof

PushchaPushcha Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
edited November 7 in General Discussion
I just played the game for the first time yesterday and I am enjoying myself so far. I now have a lvl 4 mage and lvl 5 fighter and started a new Cleric to check that out.

I got to level 2 and saw a Caravan pop up so I joined it. Being a cleric I got invited to a raid quickly enough and off we went. About halfway thru someone pulled a nasty Spider mob that we killed where I think it (with it's adds) shot me from lvl 2 to 4.

over 30 minutes, tons of healing some pvp and a dozen or so rezzes later we get to the destination. Then it just ends at the new outpost. Just ends...

Now I am not asking for epic phat lewts or anything but if we are going with the realism that non-humanoids don't drop swords or armor and such.

But shouldn't caravans at least pay the guards that kept them alive a few silver or something?

Now I'm level 4, lost a few cells away from my starting area where all the other players are lvl 9 or higher and not a single copper to my name to even buy a drink to tell others of my adventures over

Comments

  • ShivaFangShivaFang Member, Alpha Two
    Caravans are currently not rewarding for the defender unless you are the one running the caravan.
    Steven said something about progression paths for defenders and aggressors.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Since I saw the caravan showcase. It's bothered me that defenders don't get some kind of reward. IMO the min requirement the game should kick out is some exp. IMO it should be deeper. It needs to be deeper then just the person who owns the caravan gets the rewards.
  • PushchaPushcha Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I just won't do caravans anymore. its just a waste of 40 minutes of my time. And on these limited weekends I just have better ways to spend my time/
  • ShivaFangShivaFang Member, Alpha Two
    It is a social game. Currently the reward is helping guildmates, discuss with your guild whether sharing payouts is appropriate.
    But yes, currently helping random people out isn't worth it, and I would like to see that change.
  • VeeshanVeeshan Member, Alpha Two
    edited November 4
    i paid somone 5s the other day who escorted my caravan with me :p
    but to be fair you should get XP for defending caravans or something could do XP dept if you fail too so people dont declare defender then run off for example
  • DeusVult117DeusVult117 Member, Alpha Two
    My problem with caravans isn't that people don't get rewards for defending, I'm fine with paying someone out of my profits to defend my caravan (if they're from my guild).
    My biggest concern is that other people can't put commodities in my caravan and get profit from that. There should be a type of gameplay that invests in other people's caravans and profits that way.
    As it stands, it's up to me to gather enough glint (untradable), buy commodities (untradable), and then pay people that defend my caravan.
  • VeeshanVeeshan Member, Alpha Two
    edited November 4
    My problem with caravans isn't that people don't get rewards for defending, I'm fine with paying someone out of my profits to defend my caravan (if they're from my guild).
    My biggest concern is that other people can't put commodities in my caravan and get profit from that. There should be a type of gameplay that invests in other people's caravans and profits that way.
    As it stands, it's up to me to gather enough glint (untradable), buy commodities (untradable), and then pay people that defend my caravan.

    can do what my guild did and had every person take a caravan convoy :pensive:
    However that being said allowing people whos sign up for defending having an exclusing 1x1 slot they can load for themselfs might be a worth wild option however not sure how u would be able to load after uit launchged since u cant have cargo in inventory.
    this way all defenders can atleast invest a minor amount in a trip with a 1x1 size crate or commodity and would also potentialy make well defendede caravans more of a juicy target since u get the original caravan stuff along with the potential 1 crate per defender potential
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