Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
We need mines added to this game
Flashfirez23
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
It would be great to have mines scattered all over the world. The mines should spawn an abundant amount of basic crafting materials like copper, iron, zinc, etc. As well as more rare materials like crystals (ruby, emeralds, etc.) This would also lead to more PvP as I am sure bandits will try to steal materials from players. So, it would serve two purposes. And add more risk and reward to the game. I think this is necessary to add mines because right now low level crafting is tough to do when you need basic materials like cooper and zinc. If we had a place that is guaranteed to spawn these materials. It would make low level crafting way easier to do.
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Comments
So you will likely have have hot spots of contention.
Global ore dispersion might need tweaking but you cant expect to level up you crafting to max on the 1st day.
Having a mine with more particular ore nodes in greater density makes sense...but having the stuff on tap abundantly will kill the economy.
Everyone is trying to do the same thing in a restricted area of testing so gathering materials are always going to be in limited short supply...
Wait to see the whole world pan out before trying to rationalize unlimited resource points...
Stoneis absolutly everywhere ore and gems not so much though
If you want a painful thing to level hunting/animal husbandry is currently the hardest to level for gathering/processing.
animal husbandry for example gonna take 100-200g to get to level 10
This will not encourage bandits to pvp you, because you're not gonna fight back and they are not gonna go red with the current corruption system and more so BLIGHT. you're 100% safe to farm
Yeah... If ore is abundant why bother stealing it? And if it's abundant, why care if it gets stolen?
Rarity is what drives conflict for gatherers.
Think Black Burrow or Befallen in EQ,
Molten core in WoW
Being underground and in a cave adds an extra sense of danger an excitement.
I have heard about the Ursine caves but haven't investigate them in particular yet, but I do hope caves/mines/canyons and things get added in.
Yes, there should be caves and underground mini dungeons with some nice resources being gatekeep by strong mobs.
Would remind me of Ultima Online - lots of dangers in the mining caves beside pvp.