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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Ranger and Mage (Ranged DPS): a bit of feedback
Artharion
Member, Alpha Two
I little bit of feedback from my part regarding classes, specially between Ranger and Mage. Instead of playing what people say is S-Tier on Discord, I decided to try it myself: these past two weekends, I've been focused on leveling three classes to 10: Fighter, Ranger, and Mage. Next weekend, I'll concentrate on just one, so I need to decide which one. However, I've had the chance to get a feel for each class's dynamics and concept. For those who main one of these two classes until +20, correct me if I’m wrong , since, as I said, I've only reached level 10 and things might change by level 20, but in my opinion, both Ranger and Mage can be focused on single-target damage, or at least their kits have options for it.
That said, I see that each class plays a different role. The Ranger has excellent burst damage but relies heavily on crits (something typical for this class type in other MMORPGs), and those crits often depend on applying marks like the Tiger mark, which increases crit chance by 25%. The cooldown for this mark is 1 minute, and it only lasts 8 seconds, so it seems like the Ranger is designed for situations where it goes in, deals a lot of damage, and then retreats until that cooldown is ready again. In long encounters I’ve noticed that I deal a lot of damage at first, but then I drop off until I have the mark again to crit. On the other hand, the Mage seems to have a range of skills that allow it to deal more sustained damage over time where I can repeat my rotations and they will deal more or less the same damage.
In Group PvP, this is going to define each class’s role: I think the Ranger will be used to jump into battle, try to take out strategic targets, and then retreat until the cooldowns are up again, while the Mage will hold a more consistent presence on the battle line due to its steady damage output.
That said, I see that each class plays a different role. The Ranger has excellent burst damage but relies heavily on crits (something typical for this class type in other MMORPGs), and those crits often depend on applying marks like the Tiger mark, which increases crit chance by 25%. The cooldown for this mark is 1 minute, and it only lasts 8 seconds, so it seems like the Ranger is designed for situations where it goes in, deals a lot of damage, and then retreats until that cooldown is ready again. In long encounters I’ve noticed that I deal a lot of damage at first, but then I drop off until I have the mark again to crit. On the other hand, the Mage seems to have a range of skills that allow it to deal more sustained damage over time where I can repeat my rotations and they will deal more or less the same damage.
In Group PvP, this is going to define each class’s role: I think the Ranger will be used to jump into battle, try to take out strategic targets, and then retreat until the cooldowns are up again, while the Mage will hold a more consistent presence on the battle line due to its steady damage output.
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