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"Roll" should be a free movement

SimpSimp Member, Alpha Two
edited November 7 in General Discussion
I would like to petition for the "roll" to be a free movement that should not require "mana/energy". Jump is a free movement so should the roll be as well, it is an essential part of the expression of the character. Thanks, have a wonderful day haha
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Comments

  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I'd actually be ok if standard jump used stamina too
  • SimpSimp Member, Alpha Two
    I'd actually be ok if standard jump used stamina too

    If we go down that path, expression of movement will be obsolete...how can one do their roles properly if they have to worry about conserving their energy by not jumping or rolling, the whole raid will be grounded. That becomes very monotone and boring :'(:#
    xibreaz1yaqm.jpeg
  • VerusVerus Member, Alpha Two
    There is a good reason for the dodge roll to consume stamina. It grants you evasion of incoming attacks during its animation. It would be outrageous to allow constant rolling, it would dampen the relevance of other movement abilities, it takes away from the purpose of stamina, etc. Dodge and roll are as they should be conceptually, and now they must adjust stamina values after further high level testing.
  • wakkytabbakywakkytabbaky Member, Alpha Two
    if i wanted to play constant dodge rolling simulator i would go play elden ring
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    I would like to see the cost adjusted. At level 6 I can do two before all my stamina is gone.
  • DiscipleoftheDarkDiscipleoftheDark Member, Alpha Two, Early Alpha Two
    I'd actually be ok if standard jump used stamina too

    Jumping using stamina? Bro, that would kill me - I'm so used to hitting the space bar while kiting out of panic from melee lol
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    A stam cost is a non negotiable for healthy gameplay
    pyreal wrote: »
    I would like to see the cost adjusted. At level 6 I can do two before all my stamina is gone.

    This is also true though. I have yet to see a method of meaningfully reducing the cost of dodge roll, and two dodges per encounter if you never sprint or block, that's a bit on the extreme end.
  • iARNiARN Member, Alpha Two
    edited November 4
    .
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