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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Low level crafting is completely out of whack
Flashfirez23
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
I think there needs to be major changes to low level crafting. I understand this game is grindy but the problem is that your crafting skill will fall way behind and level extremely fast even if you spend hours gathering resources and crafting. This makes all craftables obsolete by the time you actually have the ability to make the item. It is a far better to just grind for glint and just purchase items or grind mobs for a particular item than it is to craft an item. This is because the amount of effort to craft low level items is honestly insane for what you’re getting. I don’t think low level crafting should literally take this long. It’s literally 10 times as long as it should be. Not to say that crafting shouldn’t take time to progress. Just that it should be very easy to level your trade skills and collect the items to make your weapons in the beginning and become a bigger commitment as you progress. My guild has spent dozens of hours collectively to craft even basic items and the amount of effort we put in does not seem worth the few items that are already extremely obsolete for our level we were able to make. Please fix this so that starting trade skills is not an extremely unrewarding experience like it is currently.
8
Comments
I think this topic is not covered enough - it needs more attention.
Leveling up crafting to level 10 (to any level limit) should take proportional time between all professions.
Leveling up crafting level to level 10 (to whatever level cap) should be tied to players' progression rate.
The current situation in the game is that resource collectors gain 10 profession levels 50 times faster than crafters.
The current situation in the game is that by the time the armor crafter reaches level 10, all players on the server (even those who are AFK) will already be level 20.
The current situation in the game is such that leveling up a chef to profession level 10 is 50 times easier than leveling up an armor creator (due to the availability of resources)
The economy does not need 300 level 1 swords - which attracts the crafter to achieve level 10 crafting
I support that crafting should be difficult. But at the moment, crafting upgrades are not difficult, but absurd.
I really hope that this is just a placeholder - otherwise, crafting in the game will be dead.
p.s.
The easiest way to "facilitate" (make more fair) the leveling of professions at this stage of progress is:
There is a cook profession that can craft a "sauce" from grass that is very easy to find in the world. In the future, this "sauce" will still be useful to the cook - this is a good leveling model. Each crafting profession should have such a "sauce" that is crafted from VERY easily accessible resources (of which there are A LOT in the world) - for example, granite or basalt.
Imagine being one of a handful of top tier crafters in your realm because you took the time to dedicate to it over killing mobs or running dungeons. It’s great economically for the game and gives a sense of purpose to the mechanics.
As for Johnnys edit, this is a great idea and was confirmed by Steven to be the plan. Early level crafting will be important in later levels too as part of the overall economy.