Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Feedback on Mage, Ranger, Fighter, Cleric
Rym
Member, Alpha Two
I got my mage to level 10, got a tin weapon drop as well and I use two weapons of course, coupled with food and scrolls.
But I noticed the mage is fairly weak, it dies quickly and has a long set up time to do damage. At levels 5-9 my frostbolt did around 250 dmg, with thunder doing 250+250 or so at max charge (the setup for this takes around 2s frostbolt cast time, 3s or so to freeze the enemy, 3s to finish thunder cast, so around 8-9 seconds). So while the direct damage done is okay, it has too much of a required setup time imo, and then you do get a bit of extra frostbolt damage with the splinter extra talent, but that's about it. I think either a damage increase or tweaking to overall cast speed should be looked at, classes start with 70% speed for some reason. The boost from lvl 10 equipment was disappointingly low, frostbolt went from 250 to 300, thunder from 250+250 to 300+300).
Ranger is the worst off of the bunch, it has decent burst damage, but the lowest sustain of the classes I tested. Just an overall dmg amp is needed for the class with little to no dmg mitigation. I had gotten to level 8 with it.
Fighter is in a great spot however. Almost immediately you can heal from executes, and the overall damage done is very decent, it can solo 1stars fairly decently as well, and if played well lasts a long time before needing to rest. It's probably the highest dmg dealer overall going by sustained dmg. Got to level 8 with it.
Cleric is absolutely insane, it's dps is surprisingly high, it has less burst than ranger but feels like it has higher overall sustained dps. It's nigh invincible and feels like the most powerful solo class to play atm. I can face tank 1stars no problem, and even 2 stars are relatively easy to solo. The time to kill is surprisingly good as well. Overall cleric is in an incredible spot atm, despite being a healer it's a surprisingly good damage dealer and the most solo player friendly archetype I played. Did 1-7 to almost 8 in a little over 1 hour on it and the only times I needed to rest were to restore mana. At level 7 I was killing 1 webweaver 1star elite every 15 seconds or so, that's comparable to full blown AoE farm groups making 160k+ XP per hour. And unlike other classes, I don't require rest nor do I have to consider dying from a surprise attack a problem.
I'd like to see in the future Cleric further expanded into two different play styles that we can hybridize, one focusing on damage at the expense of healing and one focusing on healing at the expense of damage.
All classes had perma food and scrolls up, double weapons equipped as well and mage / ranger were stacked with gear.
If anyone at higher levels find that the classes perform much different, let us know. My experience is from up to lvl 8 and 10.
But I noticed the mage is fairly weak, it dies quickly and has a long set up time to do damage. At levels 5-9 my frostbolt did around 250 dmg, with thunder doing 250+250 or so at max charge (the setup for this takes around 2s frostbolt cast time, 3s or so to freeze the enemy, 3s to finish thunder cast, so around 8-9 seconds). So while the direct damage done is okay, it has too much of a required setup time imo, and then you do get a bit of extra frostbolt damage with the splinter extra talent, but that's about it. I think either a damage increase or tweaking to overall cast speed should be looked at, classes start with 70% speed for some reason. The boost from lvl 10 equipment was disappointingly low, frostbolt went from 250 to 300, thunder from 250+250 to 300+300).
Ranger is the worst off of the bunch, it has decent burst damage, but the lowest sustain of the classes I tested. Just an overall dmg amp is needed for the class with little to no dmg mitigation. I had gotten to level 8 with it.
Fighter is in a great spot however. Almost immediately you can heal from executes, and the overall damage done is very decent, it can solo 1stars fairly decently as well, and if played well lasts a long time before needing to rest. It's probably the highest dmg dealer overall going by sustained dmg. Got to level 8 with it.
Cleric is absolutely insane, it's dps is surprisingly high, it has less burst than ranger but feels like it has higher overall sustained dps. It's nigh invincible and feels like the most powerful solo class to play atm. I can face tank 1stars no problem, and even 2 stars are relatively easy to solo. The time to kill is surprisingly good as well. Overall cleric is in an incredible spot atm, despite being a healer it's a surprisingly good damage dealer and the most solo player friendly archetype I played. Did 1-7 to almost 8 in a little over 1 hour on it and the only times I needed to rest were to restore mana. At level 7 I was killing 1 webweaver 1star elite every 15 seconds or so, that's comparable to full blown AoE farm groups making 160k+ XP per hour. And unlike other classes, I don't require rest nor do I have to consider dying from a surprise attack a problem.
I'd like to see in the future Cleric further expanded into two different play styles that we can hybridize, one focusing on damage at the expense of healing and one focusing on healing at the expense of damage.
All classes had perma food and scrolls up, double weapons equipped as well and mage / ranger were stacked with gear.
If anyone at higher levels find that the classes perform much different, let us know. My experience is from up to lvl 8 and 10.
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Comments
rangers definetly need to have there mana costs looked at though mages spells are like 30-50 mana range and rangers are 45-125 mana cost range you pretty much have to take the mana regen ability on their weapons to have some sustain