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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
2nd weekend A2 feedback
Veeshan
Member, Alpha Two
So just gonna a quick feedback post on thing i think needing improvement
Need more options to gain XP so it not just grinding mobs
- Quests need to be 3-5 times there current XP
- Commision boards need to be 2-3 times the XP, Currently (800 for gathering and 1400 for hunting commision)
- Gathering XP need to be increased by 5-10 times currently (7xp per tree i beleive or 37 for other nodes)
Gathering
- Real lack of copper/gem/zinc nodes makes it real hard to progress nodes or professions might of been due to winter on the server due to Gems and metal dont seem to spawn in that season
- Hunting need a slight increase in leveling speed to be more inline with other gathering professions animals are rarers and usualy more spread out so it quite a bit slower than the other probaly 2x hunting xp gain
Crafting
- almost all crafting Xp rates seem fine when resource are obtainable so good work there the one exception is animal husbandry which look like it gonna take 100-200g to go from 1-10 due to 50-75s craft costs, Suggestion add new recipe called study animal which takes 1 bear/wolf/palliacat or horse and cost like 50 copper to craft and it just yield XP for animal husbandry and will also give option to get rid of the 10+ stacks of live animals in my storage atm too
Flying mounts
- something need to be done here mayors are kinda out of control with there no limit flying mounts, this might just be a temporary issue due to map being so small but mayors are flying around to all POI and basicly harrassing anyone farming there either by collecting large groups of mobs and flying through a group of people farming there to try and get them hit by aoe to wipe the party, landing on high up location and flagging up to longbow shoot people farming to low hp so mobs kill them and when somone try to attack them they just mount and fly off. those mount have alot of hp so u can kill them by the time they zip off usualy. Mayor griefing is kinda unreal atm on this server. Again might not be an issue when there no 5 mayors all within one biome fricking with people but atm it not good. you either need to give mobs ability to dismount people off mounts specificly flyer or limit how far they can go from the node their mayor off.
Caravans
- Event pop up is way way way to far out shoudnt know there a caravan before u even see the thing :P persoanly i think u should only get the event pop up when u target the caravan thats when u decide if ur attack or defender that way u need to atlerast find them first not have it broadcasted 2 nodes away
Ranger
- Mana costs of skills definetly need look at their currently 2-3 times the cost of mage spells for reference
- Regeneration skill seems pretty pointless doesnt do enough to feel any kind of impact at lvl 14 its like 3hp a second regen while you have 2k hp :P
thats it for the time being i might add more if i think of more thing throughout the week.
Need more options to gain XP so it not just grinding mobs
- Quests need to be 3-5 times there current XP
- Commision boards need to be 2-3 times the XP, Currently (800 for gathering and 1400 for hunting commision)
- Gathering XP need to be increased by 5-10 times currently (7xp per tree i beleive or 37 for other nodes)
Gathering
- Real lack of copper/gem/zinc nodes makes it real hard to progress nodes or professions might of been due to winter on the server due to Gems and metal dont seem to spawn in that season
- Hunting need a slight increase in leveling speed to be more inline with other gathering professions animals are rarers and usualy more spread out so it quite a bit slower than the other probaly 2x hunting xp gain
Crafting
- almost all crafting Xp rates seem fine when resource are obtainable so good work there the one exception is animal husbandry which look like it gonna take 100-200g to go from 1-10 due to 50-75s craft costs, Suggestion add new recipe called study animal which takes 1 bear/wolf/palliacat or horse and cost like 50 copper to craft and it just yield XP for animal husbandry and will also give option to get rid of the 10+ stacks of live animals in my storage atm too
Flying mounts
- something need to be done here mayors are kinda out of control with there no limit flying mounts, this might just be a temporary issue due to map being so small but mayors are flying around to all POI and basicly harrassing anyone farming there either by collecting large groups of mobs and flying through a group of people farming there to try and get them hit by aoe to wipe the party, landing on high up location and flagging up to longbow shoot people farming to low hp so mobs kill them and when somone try to attack them they just mount and fly off. those mount have alot of hp so u can kill them by the time they zip off usualy. Mayor griefing is kinda unreal atm on this server. Again might not be an issue when there no 5 mayors all within one biome fricking with people but atm it not good. you either need to give mobs ability to dismount people off mounts specificly flyer or limit how far they can go from the node their mayor off.
Caravans
- Event pop up is way way way to far out shoudnt know there a caravan before u even see the thing :P persoanly i think u should only get the event pop up when u target the caravan thats when u decide if ur attack or defender that way u need to atlerast find them first not have it broadcasted 2 nodes away
Ranger
- Mana costs of skills definetly need look at their currently 2-3 times the cost of mage spells for reference
- Regeneration skill seems pretty pointless doesnt do enough to feel any kind of impact at lvl 14 its like 3hp a second regen while you have 2k hp :P
thats it for the time being i might add more if i think of more thing throughout the week.
2
Comments
Also agree on Animal Husbandry - however - I do believe the idea is that communities dedicate certain individuals for specific professions thus throwing materials/gold on them to level. I know at the very least that is what I will be doing - I am not touching the processing or crafting system as it is right now. x] But I'll happily gather whatever the gatherers need as long as it isn't fish! :']