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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Annoying Issues and Must-Have Improvements
Blip
Member, Alpha Two
- Issue: The map does not remember the zoom level from the last time it was opened.
It is nothing less than annoying AF. - Issue: Upon starting, the client does not remember the last server that was connected.
- Issue: The snow effect appears in both Autumn and Winter.
- Issue: When a user wins a loot roll in a group\ raid, the item is not automatically transferred to their inventory.
This is a big one i mean WTF?! - Glint is not being distributed equally to all party members is also a major issue.
Solo Play
Grouping is fun and brings a lot of excitement to gameplay working together, strategizing, and sharing victories with friends is a big part of the experience. However, sometimes it's nice to have the option to play solo, unwind, and take things at a personal pace.
It would be great to have areas and mobs specifically designed for solo players, offering rewarding challenges and rewards without the need for a group. We’re not trying to change the game, just looking for more options to enjoy it. Having spaces dedicated to solo play would add flexibility and balance, allowing players to experience both the camaraderie of group adventures and the relaxation of solo exploration.
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Comments
That said, I played solo almost this entire weekend. I solo'd mobs 2 levels higher than me by altering my build so I could control them and find damaging combos in the skill tree for that situation. I found it very satisfying.
I think solo is in a fine state currently. You should not be able to be anywhere near as efficient as a group while solo, period. It's challenging enough, and it's thought provoking enough, that I think it's worth it, while still being able to go at your own pace, change gears when you want, or break it up with gathering when you want, which is more difficult to do in a group.
I remember when solo play used to count as challenge run characters... now everyone wants the same difficulty/rewards as group play in their MMO but solo. Catering to solo play weakens group structure and incentive, and I don't think that's healthy for MMOs. Look at what current WoW and the games that came after it are like. I think many people think the genre is in a bad place. Why would we continue to do the same things that haven't been working?
I digress, I think special spaces for solo players should not be included whatsoever. Solo play in this style of game should be an aberration, and if you want to do it, it is doable, but be prepared for it to be more challenging and for it to take longer.
The POI`s was just to hard i have\ had bad gear tough was mostly group\ raid this weekend but not too much gear my way.
Gear is king in this ame thats for sure.
Yeah, At this point in the dev cycle the only "productive" way to find gear is commit to leveling your crafting or forming any possible group you can as the difference between 1-2 people leveling outside POIs and 2+ people in a POI is stark and as you said, gear is king.
Going to add that to the list as well actually
There is solo play you just have to utilize the tools given to you to accomplish it successfully. Not pulling large pack of mobs, resting, potions/healing Items/Food learning your class very well. This can be done. So I am not sure what you’re talking about. Also I liked your list till I got to “you had items automatically going into your inventory” we have a system for this it’s walking over and picking it up.
Yhea i think that will be a major improvment to the game.
No becuse items disapear to fast and it is not always easy to know where your drop is.
It just a QoL thing that should be there IMO.
Besides that, I second the wishes.