Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Ranger feedback (snipe)

DerToastinatorDerToastinator Member, Alpha One, Alpha Two, Early Alpha Two
edited November 7 in Ranger Archetype
Hello ashes community,

I wanted to give feedback regarding the spell snipe.
The spell looks good but feels bad to use in a 1 v 1 environment (pvp and pve)
It is a great opener if you have the time and can easily be used in a group setting, but standing rooted over 3,9 seconds is abysmal if you have a highwayman raider running at you.
You could dodgeroll out of it, but then you did no damage for 3 seconds or so and that feels a bit bad.

I know its supposed to be risk reward, and i wouldnt bring it up if there wasnt a mechanic in the game that would fit sooooo good for snipe.
The "hold longer for more damage" mechanic that the mage has on his lightning strike or the cleric uses for more healing would in my eyes be a perfect fit for snipe too!
I know intrepid values the feedback on how you feel on the current stuff more than us trying to give solutions.
So let me put it this way: I would feel way more like im the one in controll of a sniping ranger, if i pushed the button and he started pulling back his bow. Then when i feel like NOW is the perfect moment to release the arrow, me and my character let go.
The start up animation could be fixed (~1,5 sec) and everything beyond that would increase the damage drastically!
Just thinking about this mechanic makes my ranger feel more epic in my head. (Id even take it as a talent)
The risk reward wouldnt go away ether, because if that raider runs ar you... how long can you hold your snipe before you have to get out of the way?
Release it too early, the dmg is not efficient anymore.
Release it to late, you take damage, get interrupted or even killed!
Release it juuuuust right and you get a big reward.

Considder it :)

Comments

  • DiscipleoftheDarkDiscipleoftheDark Member, Alpha Two, Early Alpha Two
    That's a good suggestion. What you could do now (well Friday) - If you haven't already tried - > Is using either the Bear Trap (when they fix it, doesn't seem to be rooting properly) for the Root or Vine ability for the root then popping off the Snipe ability quickly after. Works for me against raiders, though even then, I catch myself having to dodge roll out of their cast ability right as snipe is about .01 seconds from going off sometimes or having to take a hit.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Problem is, ranger already have the exact move you're talking about, scatter shot, but less damage but would feel bad for both to have to charge, we will have to see with max level trees and duel spec but I would like to see something like. Aproc that can make snipe insta cast or something because ATM my entire rotation at level 20 is barrage, nothing else
  • TrustyTrusty Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Actually good suggestion IMO. But I feel like Ranger is already Strong as it is, and it might be a decision to keep it "more risk" to use the Snipe.

    Also as @DiscipleoftheDark said, you have lots of snare and root possibilitys as ranger to keep Enemys away and thats kinda the skill of playing the Class.

    So I like it overall, but also feel like its not needed.
  • VeeshanVeeshan Member, Alpha Two
    I personally would like to be able to move at like half speed or something while channeling it much like alot of the spell with cast bars allow (ball of lightning for example) Rangers tend to be the more mobile of the classes it seems feels like the reverse when there locked in place while channeling snipe so just having the slight amount of movement like mages spell casting would go a long way i feel.
  • DiscipleoftheDarkDiscipleoftheDark Member, Alpha Two, Early Alpha Two
    edited November 6
    Chicago wrote: »
    Problem is, ranger already have the exact move you're talking about, scatter shot, but less damage but would feel bad for both to have to charge, we will have to see with max level trees and duel spec but I would like to see something like. Aproc that can make snipe insta cast or something because ATM my entire rotation at level 20 is barrage, nothing else

    @Chicago Your suggestion reminds me of Marksman Hunters from WoW - Been a minute since I've played, but an ability was used to gain x amount of stacks for a proc to an instant cast of "Aimed Shot" (Pretty much a "Snipe")


    Trusty wrote: »
    Actually good suggestion IMO. But I feel like Ranger is already Strong as it is, and it might be a decision to keep it "more risk" to use the Snipe.

    Also as @DiscipleoftheDark said, you have lots of snare and root possibilitys as ranger to keep Enemys away and thats kinda the skill of playing the Class.

    So I like it overall, but also feel like its not needed.

    For Sure @Trusty Ranger is pretty strong. Off topic, but I can't wait to get higher up the bow skill tree, "Arrow storm" sounds amazing - not sure what Bullseye does.
    Veeshan wrote: »
    I personally would like to be able to move at like half speed or something while channeling it much like alot of the spell with cast bars allow (ball of lightning for example) Rangers tend to be the more mobile of the classes it seems feels like the reverse when there locked in place while channeling snipe so just having the slight amount of movement like mages spell casting would go a long way i feel.

    @Veeshan I'd honestly take that over "Hasting Snipe" in the Ranger's skill tree for PvP if it were a thing - Except I'd want full mobility and to make it balanced maybe reduce the Damage by 100% or more.

    Do y'all use another weapon other than a bow? Sunday I saw a tank using a spell book and I was shocked
  • VeeshanVeeshan Member, Alpha Two
    edited November 6
    ^ btw hastening snipe is stupidly strong btw attack speed also effects your cast time and animation so it not just a 30% haste on auto atacks it everything :p

    there are physical dmg wands/spell book so it an option for fighters and tanks often they take spell book cause it is aoe

    rangers though u probaly want a bow cause you have bow mastery passive which drops 3 seconds CD off barrage and the cone aoe i forget what it called when u do the finisher in the bow combo
  • DiscipleoftheDarkDiscipleoftheDark Member, Alpha Two, Early Alpha Two
    @Veeshan Ah, that is definitely useful - Snipe - > Headshot - > Reload - > Headshot.....uuuuuu Veeshan, you just gave me ideas lol
    Ah, I see - thank you for the clarification :smiley:
    I actually found a physical damage off-hand focus, I was surprised I could equip it lol - > Gave me a nice damage boost though.
    True! Though - I've had a crazy stupid asf idea to use a sword with that off-hand focus lol
  • OrymOrym Member, Alpha Two
    edited November 7
    Hm idk about this change in snipe. I kinda feel like snipe should not be used if someone running at you at all. There is going to be a bunch of abilities - and already are, choose a better one to press.
    Or find a smart way to get snipe off in combat. Like putting vine or trap and then snipe.
    I kinda like how you can do mistakes in combat. It forces you to get better and think what and when to use an ability.
  • DiscipleoftheDarkDiscipleoftheDark Member, Alpha Two, Early Alpha Two
    Orym wrote: »
    Hm idk about this change in snipe. I kinda feel like snipe should not be used if someone running at you at all. There is going to be a bunch of abilities - and already are, choose a better one to press.
    Or find a smart way to get snipe off in combat. Like putting vine or trap and then snipe.
    I kinda like how you can do mistakes in combat. It forces you to get better and think what and when to use an ability.

    Valid point, it's a risk especially if used in PvP. So many scenarios where this screws over the ranger.
    I could also see it being used as a feint - As an example, forcing a fighter to use up one of their gap closers to force the ranger to cancel the Snipe.
  • SnekkersSnekkers Member, Alpha Two
    edited November 7
    I think snipe is a good as an idea, but its damage is not high enough to reward 4s of root compared to what other skills can do, but also increasing its damage makes no sense, i think everything needs damage reduction, to make room for those high hitting skills like snipe

    Snipe has long cooldown, high mana cost, and long cast time, which should reward in powerful hit, which is the case, but headshot can easly match that damage, mage fireball deals even more damage with half the mana, lower cooldown and no cast time
  • DiscipleoftheDarkDiscipleoftheDark Member, Alpha Two, Early Alpha Two
    Snekkers wrote: »
    I think snipe is a good as an idea, but its damage is not high enough to reward 4s of root compared to what other skills can do, but also increasing its damage makes no sense, i think everything needs damage reduction, to make room for those high hitting skills like snipe

    Snipe has long cooldown, high mana cost, and long cast time, which should reward in powerful hit, which is the case, but headshot can easly match that damage, mage fireball deals even more damage with half the mana, lower cooldown and no cast time

    That's a valid point - maybe something could be done with the bow skill trees to get something like that in for the ranger class
    But, also - we have the Hunt of the Bear. That helps with Physical Damage mitigation - Maybe there will be a Magic Damage mitigation hunt in the future?

  • VeeshanVeeshan Member, Alpha Two
    Snekkers wrote: »
    I think snipe is a good as an idea, but its damage is not high enough to reward 4s of root compared to what other skills can do, but also increasing its damage makes no sense, i think everything needs damage reduction, to make room for those high hitting skills like snipe

    Snipe has long cooldown, high mana cost, and long cast time, which should reward in powerful hit, which is the case, but headshot can easly match that damage, mage fireball deals even more damage with half the mana, lower cooldown and no cast time

    Ive seen videos of it hitting quite hard when it crits so it might be a gear thing, honostly though i think thry should make omievade default and replace omi evade with next skill cast after evading is like half cast time
  • SnekkersSnekkers Member, Alpha Two
    Veeshan wrote: »
    Snekkers wrote: »
    I think snipe is a good as an idea, but its damage is not high enough to reward 4s of root compared to what other skills can do, but also increasing its damage makes no sense, i think everything needs damage reduction, to make room for those high hitting skills like snipe

    Snipe has long cooldown, high mana cost, and long cast time, which should reward in powerful hit, which is the case, but headshot can easly match that damage, mage fireball deals even more damage with half the mana, lower cooldown and no cast time

    Ive seen videos of it hitting quite hard when it crits so it might be a gear thing, honostly though i think thry should make omievade default and replace omi evade with next skill cast after evading is like half cast time

    yes, thats the thing, its hitting quite hard, but not harder than some other abilities that doesnt require that cast time, that cooldown and that mana. So buffing snipe damage is not a player here, im wondering what it
  • VeeshanVeeshan Member, Alpha Two
    Snekkers wrote: »
    Veeshan wrote: »
    Snekkers wrote: »
    I think snipe is a good as an idea, but its damage is not high enough to reward 4s of root compared to what other skills can do, but also increasing its damage makes no sense, i think everything needs damage reduction, to make room for those high hitting skills like snipe

    Snipe has long cooldown, high mana cost, and long cast time, which should reward in powerful hit, which is the case, but headshot can easly match that damage, mage fireball deals even more damage with half the mana, lower cooldown and no cast time

    Ive seen videos of it hitting quite hard when it crits so it might be a gear thing, honostly though i think thry should make omievade default and replace omi evade with next skill cast after evading is like half cast time

    yes, thats the thing, its hitting quite hard, but not harder than some other abilities that doesnt require that cast time, that cooldown and that mana. So buffing snipe damage is not a player here, im wondering what it

    Allow it to be fired faster after omievade along with being able to slow move like spell casting has and i think it should be fine
  • SnekkersSnekkers Member, Alpha Two
    Veeshan wrote: »
    Snekkers wrote: »
    Veeshan wrote: »
    Snekkers wrote: »
    I think snipe is a good as an idea, but its damage is not high enough to reward 4s of root compared to what other skills can do, but also increasing its damage makes no sense, i think everything needs damage reduction, to make room for those high hitting skills like snipe

    Snipe has long cooldown, high mana cost, and long cast time, which should reward in powerful hit, which is the case, but headshot can easly match that damage, mage fireball deals even more damage with half the mana, lower cooldown and no cast time

    Ive seen videos of it hitting quite hard when it crits so it might be a gear thing, honostly though i think thry should make omievade default and replace omi evade with next skill cast after evading is like half cast time

    yes, thats the thing, its hitting quite hard, but not harder than some other abilities that doesnt require that cast time, that cooldown and that mana. So buffing snipe damage is not a player here, im wondering what it

    Allow it to be fired faster after omievade along with being able to slow move like spell casting has and i think it should be fine

    maybe thats not even a bad idea
  • BlankRegBlankReg Member, Alpha Two
    edited November 9
    Snipe feel relatively weak. If the values were slightly increased you could justify it, just give Snipe a penalty for not hitting with it so there's a risk involved beyond already being a sitting duck while it charges up. If you miss, you are slowed for 3 seconds.

    Proof that Snipe is relatively weak would be, how many people take it. I have it but I don't think it's ever crit. At level 9 my Snipe is ~250 and that's pretty weak.
  • DyphormeDyphorme Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    Without making it overpowered maybe it could get either a global cooldown reduction or reset stealth if target dies. That or maybe a short speed boost since it feels suited for hit and run tactics in pvp.
  • ShabooeyShabooey Member, Alpha Two
    edited November 13
    Hello ashes community,

    I wanted to give feedback regarding the spell snipe.
    The spell looks good but feels bad to use in a 1 v 1 environment (pvp and pve)
    It is a great opener if you have the time and can easily be used in a group setting, but standing rooted over 3,9 seconds is abysmal if you have a highwayman raider running at you.
    You could dodgeroll out of it, but then you did no damage for 3 seconds or so and that feels a bit bad.

    I agree with OP. Useful in PvE as an opener or in a group. Great opener in PvP but if you don't get it off you're probably not using it through the fight and it's one of the hardest hitting abilities out of the fight. Compare it with a Mage who can Firebolt and combust you in the same time and move with similar if not more DPS it starts to feel off.

    Not really sure how you'd change it though, I like the idea of a hold/charge or at least let you move when casting it.
Sign In or Register to comment.