Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Ranger feedback (snipe)
DerToastinator
Member, Alpha One, Alpha Two, Early Alpha Two
Hello ashes community,
I wanted to give feedback regarding the spell snipe.
The spell looks good but feels bad to use in a 1 v 1 environment (pvp and pve)
It is a great opener if you have the time and can easily be used in a group setting, but standing rooted over 3,9 seconds is abysmal if you have a highwayman raider running at you.
You could dodgeroll out of it, but then you did no damage for 3 seconds or so and that feels a bit bad.
I know its supposed to be risk reward, and i wouldnt bring it up if there wasnt a mechanic in the game that would fit sooooo good for snipe.
The "hold longer for more damage" mechanic that the mage has on his lightning strike or the cleric uses for more healing would in my eyes be a perfect fit for snipe too!
I know intrepid values the feedback on how you feel on the current stuff more than us trying to give solutions.
So let me put it this way: I would feel way more like im the one in controll of a sniping ranger, if i pushed the button and he started pulling back his bow. Then when i feel like NOW is the perfect moment to release the arrow, me and my character let go.
The start up animation could be fixed (~1,5 sec) and everything beyond that would increase the damage drastically!
Just thinking about this mechanic makes my ranger feel more epic in my head. (Id even take it as a talent)
The risk reward wouldnt go away ether, because if that raider runs ar you... how long can you hold your snipe before you have to get out of the way?
Release it too early, the dmg is not efficient anymore.
Release it to late, you take damage, get interrupted or even killed!
Release it juuuuust right and you get a big reward.
Considder it
I wanted to give feedback regarding the spell snipe.
The spell looks good but feels bad to use in a 1 v 1 environment (pvp and pve)
It is a great opener if you have the time and can easily be used in a group setting, but standing rooted over 3,9 seconds is abysmal if you have a highwayman raider running at you.
You could dodgeroll out of it, but then you did no damage for 3 seconds or so and that feels a bit bad.
I know its supposed to be risk reward, and i wouldnt bring it up if there wasnt a mechanic in the game that would fit sooooo good for snipe.
The "hold longer for more damage" mechanic that the mage has on his lightning strike or the cleric uses for more healing would in my eyes be a perfect fit for snipe too!
I know intrepid values the feedback on how you feel on the current stuff more than us trying to give solutions.
So let me put it this way: I would feel way more like im the one in controll of a sniping ranger, if i pushed the button and he started pulling back his bow. Then when i feel like NOW is the perfect moment to release the arrow, me and my character let go.
The start up animation could be fixed (~1,5 sec) and everything beyond that would increase the damage drastically!
Just thinking about this mechanic makes my ranger feel more epic in my head. (Id even take it as a talent)
The risk reward wouldnt go away ether, because if that raider runs ar you... how long can you hold your snipe before you have to get out of the way?
Release it too early, the dmg is not efficient anymore.
Release it to late, you take damage, get interrupted or even killed!
Release it juuuuust right and you get a big reward.
Considder it
4
Comments
Also as @DiscipleoftheDark said, you have lots of snare and root possibilitys as ranger to keep Enemys away and thats kinda the skill of playing the Class.
So I like it overall, but also feel like its not needed.
@Chicago Your suggestion reminds me of Marksman Hunters from WoW - Been a minute since I've played, but an ability was used to gain x amount of stacks for a proc to an instant cast of "Aimed Shot" (Pretty much a "Snipe")
For Sure @Trusty Ranger is pretty strong. Off topic, but I can't wait to get higher up the bow skill tree, "Arrow storm" sounds amazing - not sure what Bullseye does.
@Veeshan I'd honestly take that over "Hasting Snipe" in the Ranger's skill tree for PvP if it were a thing - Except I'd want full mobility and to make it balanced maybe reduce the Damage by 100% or more.
Do y'all use another weapon other than a bow? Sunday I saw a tank using a spell book and I was shocked
there are physical dmg wands/spell book so it an option for fighters and tanks often they take spell book cause it is aoe
rangers though u probaly want a bow cause you have bow mastery passive which drops 3 seconds CD off barrage and the cone aoe i forget what it called when u do the finisher in the bow combo
Ah, I see - thank you for the clarification
I actually found a physical damage off-hand focus, I was surprised I could equip it lol - > Gave me a nice damage boost though.
True! Though - I've had a crazy stupid asf idea to use a sword with that off-hand focus lol
Or find a smart way to get snipe off in combat. Like putting vine or trap and then snipe.
I kinda like how you can do mistakes in combat. It forces you to get better and think what and when to use an ability.
Valid point, it's a risk especially if used in PvP. So many scenarios where this screws over the ranger.
I could also see it being used as a feint - As an example, forcing a fighter to use up one of their gap closers to force the ranger to cancel the Snipe.
Snipe has long cooldown, high mana cost, and long cast time, which should reward in powerful hit, which is the case, but headshot can easly match that damage, mage fireball deals even more damage with half the mana, lower cooldown and no cast time
That's a valid point - maybe something could be done with the bow skill trees to get something like that in for the ranger class
But, also - we have the Hunt of the Bear. That helps with Physical Damage mitigation - Maybe there will be a Magic Damage mitigation hunt in the future?
Ive seen videos of it hitting quite hard when it crits so it might be a gear thing, honostly though i think thry should make omievade default and replace omi evade with next skill cast after evading is like half cast time
yes, thats the thing, its hitting quite hard, but not harder than some other abilities that doesnt require that cast time, that cooldown and that mana. So buffing snipe damage is not a player here, im wondering what it
Allow it to be fired faster after omievade along with being able to slow move like spell casting has and i think it should be fine
maybe thats not even a bad idea