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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Respawn points are too open and far away from node centers
crydil
Member, Alpha Two
While playing over this weekend's test I kept coming into the issue of the Embershrine (sorry if I forgot the exact name) is too far away from the node center or far too open in an area. I think this is a huge problem for developed nodes. For wilderness nodes or even crossroads, this might be fine, its a rough world out there so when you venture into the undeveloped areas you might get punished. But when the nodes are all the way up to village, I think its not great gameplay to have them so exposed/away from the town.
I'll give an examples to help share what I mean.
One time, when I died in Joeva and respawned at the joeva shrine at level 9. I was immediately attacked by a level 11* bear before my screen even loaded the area. Luckily I was able to run for my life and not die a second time incurring the xp debt and material drops again, but I can see players getting stuck in a loop like this, dying and respawning to something that is out of their league because the shrines are just out in the open, nothing to protect them, in a developed node.
At the same time the Joeva shrine is so far away from the town. Takes a few minutes on horse to get to the town with no roads really connecting them. That is a pain imo, the shrines at the village stage should be in the center of town, a safe place to respawn and recover.
I personally think that dying incurs a pretty high penalty already with xp debt and material drop, we don't need to punish people in a developed node by having bad respawn points too.
I'll give an examples to help share what I mean.
One time, when I died in Joeva and respawned at the joeva shrine at level 9. I was immediately attacked by a level 11* bear before my screen even loaded the area. Luckily I was able to run for my life and not die a second time incurring the xp debt and material drops again, but I can see players getting stuck in a loop like this, dying and respawning to something that is out of their league because the shrines are just out in the open, nothing to protect them, in a developed node.
At the same time the Joeva shrine is so far away from the town. Takes a few minutes on horse to get to the town with no roads really connecting them. That is a pain imo, the shrines at the village stage should be in the center of town, a safe place to respawn and recover.
I personally think that dying incurs a pretty high penalty already with xp debt and material drop, we don't need to punish people in a developed node by having bad respawn points too.
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