AlmostDead wrote: » And this is within 1 biome. Just imagine what this will be like when it's expanded to 2 continents and 100 nodes. It will take an entire evening to get to where you want to go. I like the idea of severely restricted fast travel, truly I do. But the current situation doesn't seem practical. I joined a group farming Church of 7 when I was in Miraleth, and it took me like 15-20 minutes and one death (damn wolves) to get there. I wasn't attuned to a nearby emberspring, so had to basically start my journey again. Needs to be re-thought, at least a little.
nanfoodle wrote: » I get mounts will get faster and add new skills to help like gliding. Spending 30-45 min to travel across a map, does not feel great. We did this a few times now and once the team broke up just as we got there and had to travel another 30 min to another team that was so badly run, I was earning EXP debt faster then anything. We need faster travel systems, even buying fast horses that are one time rides to different hubs, like DAoC that you could jump off anywhere on the path. Cart systems, or just make the low level mount go faster.
Dreoh wrote: » nanfoodle wrote: » I get mounts will get faster and add new skills to help like gliding. Spending 30-45 min to travel across a map, does not feel great. We did this a few times now and once the team broke up just as we got there and had to travel another 30 min to another team that was so badly run, I was earning EXP debt faster then anything. We need faster travel systems, even buying fast horses that are one time rides to different hubs, like DAoC that you could jump off anywhere on the path. Cart systems, or just make the low level mount go faster. No you dont. I'll copy paste the comment I made in a similar thread. Players will ALWAYS be unhappy with the speed of travel and ENDLESSLY clamour for faster transportation. It's ridiculous, short-sighted, selfish behavior. Don't fight to eliminate content, fight to make that content more fun. Don't enjoy travel? Well come up with ideas on how to make travel more fun. Don't argue that travel should be removed. The people who argue for mounts, for faster mounts, for flying mounts.. these people are the same people who eventually become the people who shout that, "there's no content in this game" They are the reason we ended up with Dalaran in WoW, with it's portals to every region in the game. Everyone just hearthing to Dalaran and portaling wherever they want to go, then flying straight to the destination. Retail WoW is a hub-game, like Monster Hunter or Destiny. You hang out in the hub, get teleported or teleport to your destination, do the content, then teleport back. That's not an open world social sandbox mmo. They are the reason we ended up with the LFG auto-dungeon-party system that teleports you to the dungeon instead of having to interact with the community and journey to the dungeon to do it. These people are the reason why classic WoW was so very much requested. These are the people who endlessly tormented the New World devs and community complaining about having to travel everywhere and "needing" mounts. When the world is made based on a speed of travel, and then you increase that speed, the world and content becomes smaller and more trivial. These people are the reason why Ashes is a breath of fresh air, with it avoiding these anti-social, anti-immersion systems. Inconvenience is gameplay.
nanfoodle wrote: » Dreoh wrote: » nanfoodle wrote: » I get mounts will get faster and add new skills to help like gliding. Spending 30-45 min to travel across a map, does not feel great. We did this a few times now and once the team broke up just as we got there and had to travel another 30 min to another team that was so badly run, I was earning EXP debt faster then anything. We need faster travel systems, even buying fast horses that are one time rides to different hubs, like DAoC that you could jump off anywhere on the path. Cart systems, or just make the low level mount go faster. No you dont. I'll copy paste the comment I made in a similar thread. Players will ALWAYS be unhappy with the speed of travel and ENDLESSLY clamour for faster transportation. It's ridiculous, short-sighted, selfish behavior. Don't fight to eliminate content, fight to make that content more fun. Don't enjoy travel? Well come up with ideas on how to make travel more fun. Don't argue that travel should be removed. The people who argue for mounts, for faster mounts, for flying mounts.. these people are the same people who eventually become the people who shout that, "there's no content in this game" They are the reason we ended up with Dalaran in WoW, with it's portals to every region in the game. Everyone just hearthing to Dalaran and portaling wherever they want to go, then flying straight to the destination. Retail WoW is a hub-game, like Monster Hunter or Destiny. You hang out in the hub, get teleported or teleport to your destination, do the content, then teleport back. That's not an open world social sandbox mmo. They are the reason we ended up with the LFG auto-dungeon-party system that teleports you to the dungeon instead of having to interact with the community and journey to the dungeon to do it. These people are the reason why classic WoW was so very much requested. These are the people who endlessly tormented the New World devs and community complaining about having to travel everywhere and "needing" mounts. When the world is made based on a speed of travel, and then you increase that speed, the world and content becomes smaller and more trivial. These people are the reason why Ashes is a breath of fresh air, with it avoiding these anti-social, anti-immersion systems. Inconvenience is gameplay. I'm here for the old school MMO as well but the travel time s out of wack with Ashes. This is not the breath of fresh air you are calling it. Even old school MMO had limited ways to get places faster. Like DAoC horses you could pay to travel faster. I have traveled from one end of the A2 map to the other. I spent about 4hr doing just that. The problem is compounded, as camps are very far appart with very little in between. If every 15 to 20 min you had a POI to play at. Sure the speed would be fine. It's just not. Need to check 3 camps for a team and that's an evening of game play for a casual. That won't fly.
iARN wrote: » nanfoodle wrote: » Dreoh wrote: » nanfoodle wrote: » I get mounts will get faster and add new skills to help like gliding. Spending 30-45 min to travel across a map, does not feel great. We did this a few times now and once the team broke up just as we got there and had to travel another 30 min to another team that was so badly run, I was earning EXP debt faster then anything. We need faster travel systems, even buying fast horses that are one time rides to different hubs, like DAoC that you could jump off anywhere on the path. Cart systems, or just make the low level mount go faster. No you dont. I'll copy paste the comment I made in a similar thread. Players will ALWAYS be unhappy with the speed of travel and ENDLESSLY clamour for faster transportation. It's ridiculous, short-sighted, selfish behavior. Don't fight to eliminate content, fight to make that content more fun. Don't enjoy travel? Well come up with ideas on how to make travel more fun. Don't argue that travel should be removed. The people who argue for mounts, for faster mounts, for flying mounts.. these people are the same people who eventually become the people who shout that, "there's no content in this game" They are the reason we ended up with Dalaran in WoW, with it's portals to every region in the game. Everyone just hearthing to Dalaran and portaling wherever they want to go, then flying straight to the destination. Retail WoW is a hub-game, like Monster Hunter or Destiny. You hang out in the hub, get teleported or teleport to your destination, do the content, then teleport back. That's not an open world social sandbox mmo. They are the reason we ended up with the LFG auto-dungeon-party system that teleports you to the dungeon instead of having to interact with the community and journey to the dungeon to do it. These people are the reason why classic WoW was so very much requested. These are the people who endlessly tormented the New World devs and community complaining about having to travel everywhere and "needing" mounts. When the world is made based on a speed of travel, and then you increase that speed, the world and content becomes smaller and more trivial. These people are the reason why Ashes is a breath of fresh air, with it avoiding these anti-social, anti-immersion systems. Inconvenience is gameplay. I'm here for the old school MMO as well but the travel time s out of wack with Ashes. This is not the breath of fresh air you are calling it. Even old school MMO had limited ways to get places faster. Like DAoC horses you could pay to travel faster. I have traveled from one end of the A2 map to the other. I spent about 4hr doing just that. The problem is compounded, as camps are very far appart with very little in between. If every 15 to 20 min you had a POI to play at. Sure the speed would be fine. It's just not. Need to check 3 camps for a team and that's an evening of game play for a casual. That won't fly. I rode from the western node to the heartwood tree in 15-20 minutes using the road. Not even a straight line! That's from the edge of the map to the center. There is no way it took you 4 hours to get from one end to the other unless you were stopping along the way.
novercalis wrote: » I love it. makes the world feels even LARGER and you get to appreciate everything around you. Once Caravan starts - the risk of travel time and the reward is the only thing I am worried. I hope it hits the right spot (reward) for long journeys. People are impatient and MMORPG isn't suited for the 2hr gamers either. This may not be the game for you. Fuck fast movement, fast travel. Everquest - From Halas to Gnome City was like 2.5hr. If you missed the boat to get to the 2nd continent, you had to wait 40 min for it to come back! Eventually, just like EQ, AoC will have spell casters create portals to some locations to assist with travel and I am okay with that, as long as those portals are very limited. Please don't change Ashes. I love this long journey. Just need more danger while traveling.
Dreoh wrote: » nanfoodle wrote: » Dreoh wrote: » nanfoodle wrote: » I get mounts will get faster and add new skills to help like gliding. Spending 30-45 min to travel across a map, does not feel great. We did this a few times now and once the team broke up just as we got there and had to travel another 30 min to another team that was so badly run, I was earning EXP debt faster then anything. We need faster travel systems, even buying fast horses that are one time rides to different hubs, like DAoC that you could jump off anywhere on the path. Cart systems, or just make the low level mount go faster. No you dont. I'll copy paste the comment I made in a similar thread. Players will ALWAYS be unhappy with the speed of travel and ENDLESSLY clamour for faster transportation. It's ridiculous, short-sighted, selfish behavior. Don't fight to eliminate content, fight to make that content more fun. Don't enjoy travel? Well come up with ideas on how to make travel more fun. Don't argue that travel should be removed. The people who argue for mounts, for faster mounts, for flying mounts.. these people are the same people who eventually become the people who shout that, "there's no content in this game" They are the reason we ended up with Dalaran in WoW, with it's portals to every region in the game. Everyone just hearthing to Dalaran and portaling wherever they want to go, then flying straight to the destination. Retail WoW is a hub-game, like Monster Hunter or Destiny. You hang out in the hub, get teleported or teleport to your destination, do the content, then teleport back. That's not an open world social sandbox mmo. They are the reason we ended up with the LFG auto-dungeon-party system that teleports you to the dungeon instead of having to interact with the community and journey to the dungeon to do it. These people are the reason why classic WoW was so very much requested. These are the people who endlessly tormented the New World devs and community complaining about having to travel everywhere and "needing" mounts. When the world is made based on a speed of travel, and then you increase that speed, the world and content becomes smaller and more trivial. These people are the reason why Ashes is a breath of fresh air, with it avoiding these anti-social, anti-immersion systems. Inconvenience is gameplay. I'm here for the old school MMO as well but the travel time s out of wack with Ashes. This is not the breath of fresh air you are calling it. Even old school MMO had limited ways to get places faster. Like DAoC horses you could pay to travel faster. I have traveled from one end of the A2 map to the other. I spent about 4hr doing just that. The problem is compounded, as camps are very far appart with very little in between. If every 15 to 20 min you had a POI to play at. Sure the speed would be fine. It's just not. Need to check 3 camps for a team and that's an evening of game play for a casual. That won't fly. I understand why you think that, but it's always been stated and a intended design that citizens in a node on one side of the world might never see a node on the other side (except for Max tier science nodes allowing fast travel) That's why they actually tripled the intended game map size a year ago or two You are coming in to the game with a false notion that you are going to see all the content. Unless you nolife the game and/or play as a traveling merchant, you likely aren't. It's why nodes investing into better roads, caravanseries, and building ports along the ocean is such a big deal, and they wouldn't be a big deal if travel was easy. They've already stated the intention is for every node to have plentiful content around it, furthered by their regional world storylines that actually affect the region. You are conditioned by previous games to expect certain things. Ashes, again, is a fresh air because they're trying to break the stale mould.
nanfoodle wrote: » novercalis wrote: » I love it. makes the world feels even LARGER and you get to appreciate everything around you. Once Caravan starts - the risk of travel time and the reward is the only thing I am worried. I hope it hits the right spot (reward) for long journeys. People are impatient and MMORPG isn't suited for the 2hr gamers either. This may not be the game for you. Fuck fast movement, fast travel. Everquest - From Halas to Gnome City was like 2.5hr. If you missed the boat to get to the 2nd continent, you had to wait 40 min for it to come back! Eventually, just like EQ, AoC will have spell casters create portals to some locations to assist with travel and I am okay with that, as long as those portals are very limited. Please don't change Ashes. I love this long journey. Just need more danger while traveling. This game will not make it without casuals.
novercalis wrote: » nanfoodle wrote: » novercalis wrote: » I love it. makes the world feels even LARGER and you get to appreciate everything around you. Once Caravan starts - the risk of travel time and the reward is the only thing I am worried. I hope it hits the right spot (reward) for long journeys. People are impatient and MMORPG isn't suited for the 2hr gamers either. This may not be the game for you. Fuck fast movement, fast travel. Everquest - From Halas to Gnome City was like 2.5hr. If you missed the boat to get to the 2nd continent, you had to wait 40 min for it to come back! Eventually, just like EQ, AoC will have spell casters create portals to some locations to assist with travel and I am okay with that, as long as those portals are very limited. Please don't change Ashes. I love this long journey. Just need more danger while traveling. This game will not make it without casuals. Steven has been very open about this game not being for casual or for the massive. They are not seeking to beat WoW or be a WoW killer or have the most userbase. They have been very transparent of that fact throughout the years. He has stated he is fine this game being a niche game for a niche audience. There is going to be a massive rude awakening for a lot of gamers.
nanfoodle wrote: » novercalis wrote: » nanfoodle wrote: » novercalis wrote: » This game will not make it without casuals. Steven has been very open about this game not being for casual or for the massive. They are not seeking to beat WoW or be a WoW killer or have the most userbase. They have been very transparent of that fact throughout the years. He has stated he is fine this game being a niche game for a niche audience. There is going to be a massive rude awakening for a lot of gamers. Steven has been clear that this game is also for casuels. No MMO can make it without them. What he said this game will not be for everyone. The norm about 70-80% of a MMOs population is casual. https://www.youtube.com/shorts/24rD9XofqNw then there was an interview either with Asmon, Summit or another big streamer and was adamant not everyone is going to see everything. also:https://youtu.be/aEa4QkICDTU?t=2046 steven acknowledge small audience and is ok with it.https://youtu.be/1g2uxQfAJqA?t=114
novercalis wrote: » nanfoodle wrote: » novercalis wrote: » This game will not make it without casuals. Steven has been very open about this game not being for casual or for the massive. They are not seeking to beat WoW or be a WoW killer or have the most userbase. They have been very transparent of that fact throughout the years. He has stated he is fine this game being a niche game for a niche audience. There is going to be a massive rude awakening for a lot of gamers. Steven has been clear that this game is also for casuels. No MMO can make it without them. What he said this game will not be for everyone. The norm about 70-80% of a MMOs population is casual.
nanfoodle wrote: » novercalis wrote: » This game will not make it without casuals. Steven has been very open about this game not being for casual or for the massive. They are not seeking to beat WoW or be a WoW killer or have the most userbase. They have been very transparent of that fact throughout the years. He has stated he is fine this game being a niche game for a niche audience. There is going to be a massive rude awakening for a lot of gamers.
novercalis wrote: » This game will not make it without casuals.
nanfoodle wrote: » novercalis wrote: » I love it. makes the world feels even LARGER and you get to appreciate everything around you. Once Caravan starts - the risk of travel time and the reward is the only thing I am worried. I hope it hits the right spot (reward) for long journeys. People are impatient and MMORPG isn't suited for the 2hr gamers either. This may not be the game for you. Everquest - From Halas to Gnome City was like 2.5hr. If you missed the boat to get to the 2nd continent, you had to wait 40 min for it to come back! Eventually, just like EQ, AoC will have spell casters create portals to some locations to assist with travel and I am okay with that, as long as those portals are very limited. Please don't change Ashes. I love this long journey. Just need more danger while traveling. This game will not make it without casuals.
novercalis wrote: » I love it. makes the world feels even LARGER and you get to appreciate everything around you. Once Caravan starts - the risk of travel time and the reward is the only thing I am worried. I hope it hits the right spot (reward) for long journeys. People are impatient and MMORPG isn't suited for the 2hr gamers either. This may not be the game for you. Everquest - From Halas to Gnome City was like 2.5hr. If you missed the boat to get to the 2nd continent, you had to wait 40 min for it to come back! Eventually, just like EQ, AoC will have spell casters create portals to some locations to assist with travel and I am okay with that, as long as those portals are very limited. Please don't change Ashes. I love this long journey. Just need more danger while traveling.