Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Feedback & Suggestions After Two Weekends in Alpha 2 Testing
SirNoah
Member, Alpha Two
It’s been two weekends now that we’ve been testing AoC’s Alpha 2, and so far, the game’s looking pretty promising! Just wanted to drop some suggestions and report a few bugs I’ve come across while playing.
Bugs:
- Auto-attack keeps unchecking every time you log out and back in.
- For shield users: when you switch to a set with an orb, the shield still appears. You need to unequip and re-equip to fix the visuals.
- If you try to summon your horse while it’s reviving, it visually appears but can’t be used. Hovering over it shows the remaining revival time.
- Invisible walls sometimes appear, and you have to relog to fix them.
- Alt+Tab bug: happened twice, where the character keeps moving backward as if the key is stuck. Another Alt+Tab fixes it.
- Every time you open the map, the zoom is maxed out. It would be nice if it remembered the last zoom level used.
- Mobs floating in certain areas of the map.
- South of the Halcyon node, there’s a cliff with a river below. Passing through, there’s invisible water, and the character randomly starts swimming.
- Mounts go faster on dirt roads, but some areas aren’t recognized as roads, and the mount’s speed buff disappears.
- Easy grind spot: on an island near the frogs, there are wolves standing still. You can hit them all you want and level up quickly.
- When the warehouse is open, right-clicking armor should place it in the bank, but it’s being equipped instead.
Suggestions:
- Allow pre-set skill builds in the skill tab to quickly swap abilities depending on the situation.
- Add an oxygen (breath) indicator when diving. I started taking damage while swimming without noticing.
- Allow a further zoom-out from characters.
- Zombie mobs move too slowly, making them way too easy to grind. They should charge toward the attacker when hit.
- When you log out to fix a bug or crash, you have to re-queue. A short relog timer without a queue would help here.
- Mana is a big issue at lower levels. A small mana and HP regen while mounted would be helpful, especially for traveling between areas.
- Being able to see where your mount is on the minimap and main map.
Bugs:
- Auto-attack keeps unchecking every time you log out and back in.
- For shield users: when you switch to a set with an orb, the shield still appears. You need to unequip and re-equip to fix the visuals.
- If you try to summon your horse while it’s reviving, it visually appears but can’t be used. Hovering over it shows the remaining revival time.
- Invisible walls sometimes appear, and you have to relog to fix them.
- Alt+Tab bug: happened twice, where the character keeps moving backward as if the key is stuck. Another Alt+Tab fixes it.
- Every time you open the map, the zoom is maxed out. It would be nice if it remembered the last zoom level used.
- Mobs floating in certain areas of the map.
- South of the Halcyon node, there’s a cliff with a river below. Passing through, there’s invisible water, and the character randomly starts swimming.
- Mounts go faster on dirt roads, but some areas aren’t recognized as roads, and the mount’s speed buff disappears.
- Easy grind spot: on an island near the frogs, there are wolves standing still. You can hit them all you want and level up quickly.
- When the warehouse is open, right-clicking armor should place it in the bank, but it’s being equipped instead.
Suggestions:
- Allow pre-set skill builds in the skill tab to quickly swap abilities depending on the situation.
- Add an oxygen (breath) indicator when diving. I started taking damage while swimming without noticing.
- Allow a further zoom-out from characters.
- Zombie mobs move too slowly, making them way too easy to grind. They should charge toward the attacker when hit.
- When you log out to fix a bug or crash, you have to re-queue. A short relog timer without a queue would help here.
- Mana is a big issue at lower levels. A small mana and HP regen while mounted would be helpful, especially for traveling between areas.
- Being able to see where your mount is on the minimap and main map.
0
Comments
- Player Identification in Events: When selecting a caravan to attack or defend, it would be very helpful if the UI clearly displayed which player is associated with that event. This could be done with an icon above the character or a highlighted name in the event list, making it easier to know who the caravan belongs to and avoid confusion when choosing between multiple options.