Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Levels 1-9 armour
magpie
Member, Intrepid Pack, Alpha Two
I have found the crafting system a bit difficult as far as making gear for my low level character. Does anyone have any hints they would like to share? :-)
Thanks
Thanks
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Gather daffodils (harder to find, but you only need one per piece of armor)
Chop some wood for fuel. You'll do this several times, almost every crafting/processing step requires fuel
Go to craft stations west of Lionhold
Turn carcasses into hides, 1 minute each
While there, use leatherworking station to look at requirements to make leather armor. Vendor there has recipes
Go to farm west of craft stations, across river
Make mulch with daffodils, 1m each
Buy water and cotton seeds
Farm cotton, 1m each
Go to weaving station west of Lionhold
Make cotton thread, 1m each
Go to leatherworking station
Make river stalker armor
To make cloth armor it's similar. Less leather but more thread - 2 carcasses should be enough, but you need to gather a lot of flax. Assuming you can find the flax, this is the easiest armor to make
So for these make sure ur farming a spawn of them and not running around looking for natural spawns or you might be awhile :P Higher hunting node work this way grem/ravens/spiders seem to respawn as harvestable version compared to wolfs/bears and anythign above that has set spawn spots
lvl 10 crafting recipes get complicated and you either gonna need a guild co ordinating or wait for a marketplace to buy the mats u cant craft :P
Level 3 nodes get 4 buildings, problem is no one building anythign cause no one doing the mayor commision or turning in resources to get the boxes to make the buildings (Didnt help that 3 nodes are all trying to make a smithy going by resource requests and there no copper on the server to make those crates)
I’ve been able to create full sets except the helmets, which are likely a recipe drop.
I am not sure if flax was scarce during the first weekend, but second weekend it was everywhere.
Hard part right now for crafting is the somewhat janky storage bug. Not as bad as the commodities dude taking all your gold, but pretty bad. But this is a performance test so consider all that as donations to the test gods.
yep im not sure if metal nodes are bugged or every biome gets a rare/uncommon resource and riverlands just happens to be ore and gems and another biomes might just have ore as a common resource however we only have the one biome so it an issue atm when more biomes become active then it might not be as much of an issue.
Flax was pretty common in first weekend once u know what u were looking for it was fairly easy to gather you can get flax via farming station too very easily too though
if you want to level the profession though thats where the imbalance of the system atm crops up more
I've been camping nodes for awhile and one thing I noticed is usualy when the server comes up it spawns a lot of basalt in place of other nodes, on top of that it takes like 30~60 minutes for stuff like copper and zinc to respawn.
Spawn times should be maybe 5 minutes the lack of resources, the initial spawns and the long respawn time makes it seem like there are no resources out there. I wish they would add some sort of mine, one that maybe had some decent level mobs guarding the nodes so no low levels can willy nilly clean the place out. Make it for lv 10+ people to survive in so they can catch up on crafting and fight over nodes in a more confined space. I did get aggressive with people on node spawns but sense everything is so spread out I didn't find it to be worth my time being that enemies will drop gear for you.