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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Spawnpoints on PK
Asmodeus
Member, Alpha Two
In Alpha 2, we had a fight with a group of players who kept respawning at the nearest Emberspring. While the constant battle was somewhat fun, it made it nearly impossible to engage with MOBS or NPC's, as the respawning players kept interrupting and distracting the party by pulling more NPC's / trying to kill players. Are there any plans or potential solutions to address this issue?
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Comments
Now, training another group with mobs can be done even if stat-dampened of course, but I also think behaviour like that once the game has released will be met with harsher consequences. Right now people don't really care about the longevity of their characters or their reputation.
At the end of the day, it is a part of the game. I hope it doesn't become a major part of the game though.
I do agree that right now some of the respawn locations are too damn close to dungeons. But that is easily fixable and testable in P2-3.
For us it was with Firebrand. The Emberspring is literally next to him. :-D
So how do you pick where you respawn?
If you have a "home" respawn, then you simply click on which one you want to use after dying.