Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Feedback Alpha to 5.11.2024
Kusaijshi
Member, Alpha One, Alpha Two, Early Alpha Two
Good evening,
I just wanted to give my feedback about the alpha so far.
Im sorry form my bad english but hope ist still some usefull feedback for you.
Overall im realy surprised by how good the alpha feels already and im hyped fort he
next months that are coming.
World:
The map we got so far is realy nice and i realy like how different it feels even when we are still in the riverlands. Because of how far the map goes you are able to make so many different „envirements“ in this 1 area. We got mountains and rivers, far grassy areas with small hills, some bandit hideouts and so on.
The mob densety feels off in some places but i think with time it will get better.
The areas around the nodes are the worst so far because ist just big squares filled with random mobs who are totally wrong there „feels like“ .
Monsters:
I realy like the monsters overall and ist ok that they are hard to fight.
I personally dont like the fact that you are able to farm monsters who are 3* elites and 5 level above you just because you got a full group. Somehow i dont feel that the monster is 3 or 5 or 7 levels obove me. There should be some damage % bonus in there damage against players when they are high level.
1* monsters should have CC immunity in some way to because i already saw videos of ranger killing 5 1* at the same time just because the monsters are getting slowed and snared in the vine field. Same goes for mages who kite 2* elites solo around just because oft he ice ability. This feels just to unfair when seeing fighters or tanks who are getting smacked by the same monster just because they are melee.
Maybe melee monsters should start throwing stuff if slowed/snared and there is no melee in range who is tanking them
Classes:
I played all classes by now for different amount of time but i think they all feel unique in there way. Some classes are better than others but this are things that will be sortet later down the path i think . (Bard to strong :P )
i dont like the skilltree with Sprintspeed etc. it just doesnt feel like doing much and if im not a tank i will skill speed 100% i think.
Crafting:
I didnt do much crafting but i like the fact that it is so SLOW. This way not everyone will make his own weaphons and we realy will get crafters oft he server. I realy hated it like in New world where everyone mastered his own things and eeryone was forced to max out all refining things to get the daily legendary things …..
Gathering:
Feels good but the positions are off i think but thats because oft he mapsize right now?
I realy hope we get more specific areas later when the world map is much bigger
Loot:
I dont know if ist wanted but my level 10 green bow had nearly 3 times the damage from the bought shop one. If ist wanted ist fine because this way the normal grey shop items are just a way to get green stuff.
Droprate: I think the droprate from blue and yellow stuff was to high like in places from the „highwayman hills“. I hope they are getting lowered so crafting will be more important even early in the serverstart
I just wanted to give my feedback about the alpha so far.
Im sorry form my bad english but hope ist still some usefull feedback for you.
Overall im realy surprised by how good the alpha feels already and im hyped fort he
next months that are coming.
World:
The map we got so far is realy nice and i realy like how different it feels even when we are still in the riverlands. Because of how far the map goes you are able to make so many different „envirements“ in this 1 area. We got mountains and rivers, far grassy areas with small hills, some bandit hideouts and so on.
The mob densety feels off in some places but i think with time it will get better.
The areas around the nodes are the worst so far because ist just big squares filled with random mobs who are totally wrong there „feels like“ .
Monsters:
I realy like the monsters overall and ist ok that they are hard to fight.
I personally dont like the fact that you are able to farm monsters who are 3* elites and 5 level above you just because you got a full group. Somehow i dont feel that the monster is 3 or 5 or 7 levels obove me. There should be some damage % bonus in there damage against players when they are high level.
1* monsters should have CC immunity in some way to because i already saw videos of ranger killing 5 1* at the same time just because the monsters are getting slowed and snared in the vine field. Same goes for mages who kite 2* elites solo around just because oft he ice ability. This feels just to unfair when seeing fighters or tanks who are getting smacked by the same monster just because they are melee.
Maybe melee monsters should start throwing stuff if slowed/snared and there is no melee in range who is tanking them
Classes:
I played all classes by now for different amount of time but i think they all feel unique in there way. Some classes are better than others but this are things that will be sortet later down the path i think . (Bard to strong :P )
i dont like the skilltree with Sprintspeed etc. it just doesnt feel like doing much and if im not a tank i will skill speed 100% i think.
Crafting:
I didnt do much crafting but i like the fact that it is so SLOW. This way not everyone will make his own weaphons and we realy will get crafters oft he server. I realy hated it like in New world where everyone mastered his own things and eeryone was forced to max out all refining things to get the daily legendary things …..
Gathering:
Feels good but the positions are off i think but thats because oft he mapsize right now?
I realy hope we get more specific areas later when the world map is much bigger
Loot:
I dont know if ist wanted but my level 10 green bow had nearly 3 times the damage from the bought shop one. If ist wanted ist fine because this way the normal grey shop items are just a way to get green stuff.
Droprate: I think the droprate from blue and yellow stuff was to high like in places from the „highwayman hills“. I hope they are getting lowered so crafting will be more important even early in the serverstart
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