Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
what are you the most excited about?
the ability to have a secret cabin and a piece of the city sounds kind of cool!! what do you think?
0
Comments
I wish the devs will remain as satisfyingly active as they've been for now for the whole life time of this game. Please Intrepid Studios, produce quality content and stay loyal to your fans. I really wish this project will turn out to be something successful.
I can't wait to see what true Sandboxmode can create....
Anyone played Neverwinter Dungeons and Dragons? I like the possibility to create my own content, even tho it was heavily restricted.
I'm currently mostly just excited for a new MMO that shows potential. I am currently following Chronicles of Elyria but the fact that it does not have casters in the game REALLY REALLY turns me off. I always play mages in every game I play and even though the game looks promising I'd rather play a MMO that has magic.
One of the biggest things is the caravan system. Owpvp is such an important thing to me, but it's normally regulated to PKing just for pking, or pking for control on a world boss/guild wars/etc. For the first time I'm seeing a chance at a system that actually makes owpvp a vital part of the gameplay experience that not only effects a nodes progression, but also the economy.
It creates an actual place on the world for you, and is not just a way to gain infamy. Will you contribute in a way that helps economies grow and flourish by protecting caravans? Or will you be a bandit attacking caravans to benefit your personal and individual groups experience? Just another layer that adds to the evolving world.
Thank you, Steven Sharif and the rest of the team!!
[/quote]
I would like to see how far this will actually go. I can see that players who don't play often or log in every day, seeing major changes when they log in, not sure if we can say the same for players who play everyday for long periods of time.
But I was told that the change is not too sudden....
<em>Developing a node from a few tents to a castle will most likely take a long time</em> like, lets guess, 2 months or even longer?
<em>The destruction will be partial (level wise) after a succesful attack</em>. Maybe bigger on non military nodes. And <em>it will have a cooldown on when to be attack-able again... </em>Maybe 24hours? or even a week?
So there will be noticeable changes every day but most likely it will be at a realistic pace.
<strong><em>If u liked my thoughts, maybe you wanna check out this post of mine:</em></strong>
<a href="https://www.ashesofcreation.com/forums/topic/solo-experience-character-creation-and-progressionwhat-about-goldsellers/" target="_blank">Solo experience, character creation and progression?What about Goldsellers?!?</a>
Please share your thoughts and share the post, so the developers are more likely to have a look. This way the game is more likely to develop in the communities favor.
Thanks a lot!
Unless there's pie. If there's pie than that's what I'm most excited about.
- World Design