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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Bard
Andi
Member, Alpha Two
So I did some research and spoke with bard players, and it seems the class is magic-based. I'm not sure if I like the idea of being forced to use spell weapons to do damage, especially since they're not ubiquitous.
Would it be possible to give Bard the choice? Could spec into either one to bring magical or physical damage up.
Would it be possible to give Bard the choice? Could spec into either one to bring magical or physical damage up.
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Comments
Yeah, but if I want good damage, I'd want a spell weapon, right?
The two handed spell great sword is a "spell weapon". It basically is a state stick with a melee attack.
Any class can use any weapon or armor. I was using a short bow on my bard last week for the MP regen in the short bow skill tree.
There is a lot of flexibility right now.
This is my personal feedback, shared to help the game thrive in its niche.
- I can carry ANY weapon in my (unused) melee slot, and it does.. what? What gets translated into damage when shooting my bow?
- I want to use what kind of bow? Any shortbow? A shortbow with spelldmg?
I should clarify, I was thinking about running mace/shield when solo and bow in a group, so both my melee and my ranged slot seed to work out for the class. Do I need spelldmg weapons to do damage? That's what I thought I'd taken away from all this, but now I'm not so sure anymore.
Yes, from what I have experienced my bow damage went way up with a greatsword in my melee slots.
Its called a "Spell bow". There seems to be a "spell" version of every weapon. The difference is that it adds to magic stats instead of physical stats.
There is both a spell shortbow and a spell longbow too.
This is my personal feedback, shared to help the game thrive in its niche.
But not all archetypes do magical damage, right? Else, nobody would have a use for gear with physical damage.
You would be trading attack power for attack speed and defense in that situation as I currently understand it.
This is my personal feedback, shared to help the game thrive in its niche.
https://ashesofcreation.wiki/Mana
First point on the page I just linked.
"All archetypes use mana to varying degrees.[1][2]"
Steven's words here
"Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations"
So a fighter can spin to win because of a magical skills. The weapon is physical damage.
That being said, you could go Bard/Fighter and maybe some of your skills could be physical damage. Or Bard/Ranger and use a bow.
Which do you find more important? My idea was to go mace/shield solo and bow in group. If a 1H mace really gives more attack speed, that might just be a good thing... since we'll get to use our finishers a lot, and we'll regen more mana (with Cleric).
I wonder if that's actually the case. Need confirmation on this, or test in-game.
Ah, we might have a misunderstanding here. I wasn't talking about the resource, I was talking about the type of damage the classes do, and how it stacks and scales. Whether you'd want a 1H or 2H melee weapon while using bow, and whether your weapons should be spell damage or physical damage.
I am constantly playing with combinations and optimizations. There is currently a lot of things like this to play with.
I like the big numbers of a long bow and great sword, but a short bow and short sword or mace may be better.
All the weapon trees are a little different too. So there is more customization there.
This is my personal feedback, shared to help the game thrive in its niche.
That's an option. On my Bard, I use a book and a Sheild and Cepter for my secondary weapons. I will have a set of light and heavy armor when I get what I want.
I must say, though, the system is a bit complex in very unexpected ways.
The complexity is even deeper then we even know. When they add secondary Arch types will we really get what Steven plans. Enjoy your melee Bard.
Sound should be physical damage. Decibels is rated in log power ratio.
Not sure if this is correct. If you want to play a melee aoe bard (which i was just testing) with a great spellsword, i dont think u get as much damage boost swinging the sword because it is physical damage.