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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Mob aggro makes training other too easy
Spif
Member, Alpha Two
Whether it's done on purpose or accident, it's far too easy to get trained in this game. I'm not actually sure if this is intended. But it seems like a mistake in a game where you can loot someone's body
3
Comments
its npc coding just needs more addressing.
this was always going to be case. part of building and testing.
Only to realize it was still following, and another minute later it was still following, and another couple minutes of riding away it was still following, and it chased me all the way into Winstead, halfway through the path up to the town hall, and then I can only assume it finally changed targets to someone because I turned around up there and didn't see it anymore, and there were two red piles near the storage clerk when I went back down.
There's no way it's intended for multiple minutes of travel distance on horse to not be enough to break a mob's leash to go back to their spawn point.
The one mimic I ran into, God knows where it actually came from, just didn't leash. It just say back down where it killed us all and stayed there.
i as a ranger just root/snare the person i see running at my group with a bunch of mobs chasing them and it kinda solves the issue
to be fair if there were a group of goblins chasing a human and he see humans standing still right there making for easier targets i would assume the goblin would also switch targets to the easier target so maybe there going for realism here :P
It's a very bizarre system (bugs, hopefully) going on with mobs. I've also had gravegobbies aggro from almost a whole town away. They'll just randomly show up in a roll that smacks my kneecaps.
IMO the lack of leashing is the "most bugged" part. Especially if it's an elite mob that's needed to complete an encounter. But the mob just stands there far from the encounter because it chased someone riding by