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Questing vs Grinding
MyReality
Member, Alpha Two
Would you rather have the bulk of your Exp gained for leveling your character be from quests you complete or just from straight grinding?
I believe all types of content should contribute towards the progression of the Node you play in but at the same time it can get very repetitive simply grinding mobs. Currently there seems to be a big disparity between the Exp gain between just blitz grinding mobs over doing quests. Since we have the Hunting and Gathering quest boards to me I feel like they should carry more weight. The idea behind quests are meant at least "lore" wise to be done to help out your Node/Town. So you should want to actively gather a bunch of quests to contribute to your town.
I'd still want to keep the same pace to lvl 50 as it is now. I wouldn't want questing to be so strong that it makes it too easy to speed run to max level.
So regardless of whether you like to group up and grind or group up and quest, I just want it to be a viable option so you don't feel like you aren't getting anywhere with the amount of time you have to play.
I believe all types of content should contribute towards the progression of the Node you play in but at the same time it can get very repetitive simply grinding mobs. Currently there seems to be a big disparity between the Exp gain between just blitz grinding mobs over doing quests. Since we have the Hunting and Gathering quest boards to me I feel like they should carry more weight. The idea behind quests are meant at least "lore" wise to be done to help out your Node/Town. So you should want to actively gather a bunch of quests to contribute to your town.
I'd still want to keep the same pace to lvl 50 as it is now. I wouldn't want questing to be so strong that it makes it too easy to speed run to max level.
So regardless of whether you like to group up and grind or group up and quest, I just want it to be a viable option so you don't feel like you aren't getting anywhere with the amount of time you have to play.
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Comments
I guess smth like "this way of leveling can only provide 50% of your level xp" (or 33% if we include artisanry) could be fine, though I'd be interested in people's opinion on that. Hell, I'd probably even love that, cause that means that my suggestion of "gathering should be enough to remove corruption in good time" would work under that kind of design.
I like a good mix of both.
+1
Quests are good for a time, but there's also a lot of fun to be had grinding mobs and contesting spots. Think it should be a solid 50/50 requirement to meet max level with grinding and questing.
Possibly 60%/20%/20% if the Questing is also from the Commission Board. Dungeons whether Open World or Instanced should Give Quite a bit of XP, would LOVE to see a Dungeon but My Character is not quite there yet. All of it should directly contribute to the Node Progression if you are in the Area around the Node. As for finding a Group, I have had No Problems as even just running solo I get random Invites when I'm doing a "Kill Badguy X or Kill Y amount of Badguys". Seems a fun way to Knock out Levels, but I hate Endlessly grinding Mobs, Prefer to Quest. Just my opinion.
I know this is a radical opinion, but I would prefer content is generated by players.
Player generated content is eternal.
Dev generated content is has to be consistently added.
Since they are dead set on having some quests. All I can ask for is the lowest percentage possible.
If I had more time, I would write a shorter post.