Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Suggestion: When Killed by NPC, Lock Ash Pile from Player Looting for 5 Minutes
Barakas
Member, Alpha Two
Would love to see a slight tweak to the player looting system. If you die to 100% NPC damage your ash pile should be locked for a couple of minutes before any random player running by can loot you.
This would give us a chance to run back to our own ash pile and get back the lost materials. If you are bound too far away and/or just can't get back to your ash pile in time then your corpse unlocks and anyone can loot it.
When I kill an NPC, no one else can loot the corpse for a couple of minutes so why should a player be able to loot my corpse right away when an NPC kills me.
This would give us a chance to run back to our own ash pile and get back the lost materials. If you are bound too far away and/or just can't get back to your ash pile in time then your corpse unlocks and anyone can loot it.
When I kill an NPC, no one else can loot the corpse for a couple of minutes so why should a player be able to loot my corpse right away when an NPC kills me.
8
Comments
Take the Ultima Online route.
If you loot a player corpse that wasn't killed by you, it flags you criminal (making you freely attackable by anyone) but also means that person does not get corruption when they attack someone back who attacked them. But this is usually a temporary setting, criminal status goes away after x minutes and you return back to your normal state.
After x minutes, the corpse because freely lootable without penalty.
I love this idea... the game could also simply give you a warning that looting these items will flag you as a combatant and give you an opportunity to reconsider.. this would hopefully help prevent you from accidently looting a corpse.
This right here, Ultima had a great reputation system - Criminal flagged and negative postive karma system. Really made you think about your actions -risk vs reward.
PVP death = lootable by anyone PVP flagged. PVE death = corpse is locked, and only the player that died can loot the corpse/gear.
Now, I do think you should be flagged for looting a non-ally body as that is an aggressive action.
Definitely seems like something community norms will have to develop around sooner than later
How do you know your group members looted your body? Does it say in chat they did or were they the only ones there?