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Character Model Lighting and Zoom

AndiAndi Member, Alpha Two
I was wondering for a while what it was that makes AoC character models look... off. AoC itself looks pretty awesome, and the models aren't even that terrible (but surely not finished yet, either).

Is it the animations? The combat looks fine... but yes, idle animations and all movement needs work, but that's not it.
The zoom? Yes, you can zoom out pretty far, and I'm sure that has something to do with it, but it's not all there is to it, and the model scale (in relation to landmarks and buildings) seems fine.
Then it hit me: The game has no character lighting. I double-checked, and sure enough, AoC chars look like shadows zooming around. Let me show you what I mean with character lighting.

lm8aprwoy0pa.jpg
5l6abredz6ql.jpg


Maybe consider implementing a "torch" function like this that lights up nothing but the character itself, and rethink the distance you can zoom out -- currently, you can turn your char into an ant and see half the zone at max zoom-out.

Comments

  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Next time I get on I will double check this, but I think it may be your graphics settings.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • AndiAndi Member, Alpha Two
    edited November 7
    Please do, and let me know what you think. I'll double check tomorrow, too.

    The screenshots are from DAoC, btw, to illustrate what I mean.
  • DezmerizingDezmerizing Member, Alpha Two
    Holy smokes, those screenshots gave me GW1 vibes! X']

    I think you might be right though. Not that I mind very much, I know graphics and polishing is now what the current testing is about. I am sure the characters will look as mesmerizing as the rest of the world as we near launch.
    lizhctbms6kg.png
  • AndiAndi Member, Alpha Two
    Holy smokes, those screenshots gave me GW1 vibes! X']

    I think you might be right though. Not that I mind very much, I know graphics and polishing is now what the current testing is about. I am sure the characters will look as mesmerizing as the rest of the world as we near launch.

    The screenshots were from DAoC ;)
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    I can confirm it is GFX settings.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • DezmerizingDezmerizing Member, Alpha Two
    Andi wrote: »
    Holy smokes, those screenshots gave me GW1 vibes! X']

    I think you might be right though. Not that I mind very much, I know graphics and polishing is now what the current testing is about. I am sure the characters will look as mesmerizing as the rest of the world as we near launch.

    The screenshots were from DAoC ;)

    I wonder if they used the same engine, because from my memory bank (which is not trust worthy btw xd) that looks near identical to GW1!
    lizhctbms6kg.png
  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    Wait is this AoC? Why does it look like OG Runescape lol
    m6jque7ofxxf.gif
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Wait is this AoC? Why does it look like OG Runescape lol

    DAOC=Dark age of Camelot.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
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