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Fighter need more CC.

CarlisleCarlisle Member, Alpha Two
edited November 13 in Fighter Archetype
The Fighter class has a decent set of skills with reasonable damage output. However, the lack of crowd control makes it very difficult to compete against ranged classes, which dominate the game(majority in the game as well). It's essential for some melee classes to have more crowd control abilities, as it currently feels nearly impossible to stop or finish off a target without a minimum amount of crowd control. EDIT: a skill with casting time and higher damage is necessary to really make the sleep stun useful in a combat situation as a melee class. If you guys dont want increase the amount of CC in the archetype then put a form of combo to reset cooldown of the gap closer skills ( a combo that does not force you to kill using that skill because you will need the gap closer during the fight, not after it) example: if you hit your enemy with cataclysm it reset your gap close ( effect works once in a minute) improve the class in 30% already.

Comments

  • rolloxrollox Member, Alpha Two
    Yea that would be great. In group settings it seems most of my Fighter time is chasing the mobs who are aggroed on the Cleric, Bard, or Ranger. And many of my group outcomes on bosses are that only myself and the Cleric survive.

    Some better CC to slow the mob, keep the mob in place, or close the distance and stagger/stun the mob from moving would really help staying within melee range to do some damage.
  • kraav666kraav666 Member, Alpha Two
    The Knock Out Skill needs to be a hard stun or trip effect. Melee sleep effect on a fighter is just not effective. Breaks on damage? Pass.
  • CarlisleCarlisle Member, Alpha Two
    update
  • BlessedCRSBlessedCRS Member, Alpha Two
    kraav666 wrote: »
    The Knock Out Skill needs to be a hard stun or trip effect. Melee sleep effect on a fighter is just not effective. Breaks on damage? Pass.
    I whole heartly agree with this because what is the point of a sleep skill on a fighter if it breaks when damage is done to the target. Not to mention the fighter uses bleed in its toolkit which is a terrible match up with the knockout skill.
  • VeeshanVeeshan Member, Alpha Two
    you get like a 2 second trip on like a 10 second cooldown or something
  • novercalisnovercalis Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    idk how I feel about this as a bard main. I'm the CC guy.

    for pvp - scary thinking a fighter diving with CCs capability. nope nope nope.
    {UPK} United Player Killer - All your loot belongs to us.
  • kraav666kraav666 Member, Alpha Two
    News flash Novercalis there are multiple archetypes that can have overlapping arcs of fire, re: mez/stun.
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