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Escape cancels Melodies

TaiisienTaiisien Member, Alpha Two
I don't know how many times I have thought I was playing a melody only to realize that I had opened my character window or inventory and closed them with the escape key and thus cancelled my melody. Can we please have a way to prevent this. Either outright just don't have escape cancel them, or put a check box somewhere in the options to prevent it, or something, please.

Comments

  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    Escape seems to cancel ALL channelled skills from my experience, I noticed that when I was trying to sit down to eat and wanted to fiddle with my settings. Where is the UX team?
    My lungs taste the air of Time,
    Blown past falling sands…
  • NydiemNydiem Member, Alpha Two
    Please let us hit the escape key without cancelling channeld skills.
  • Miller5862Miller5862 Member, Alpha Two
    and make dances not interupted by other skills too.
  • V_V_VV_V_V Member, Alpha Two
    Oh! Maybe I was doing this...

    There were many times my AoE mana drip "Pensive" - would suddenly be gone, and not long after I cast it... I'll have to watch out for this.
    Bard On, Friends.

    -Shiv
  • WarlogicWarlogic Member, Alpha Two
    Miller5862 wrote: »
    and make dances not interupted by other skills too.

    Please do not do this. Being able to cancel shielding or nimble dance after the first tick goes out is huge for any frontline bard. We do not need to be locked into yet another channeled ability when aiming for a more active playstyle. This would be a huge step toward totally pigeon-holing bards into a passive mana battery/support role.
  • 0tee0tee Member, Alpha Two
    edited November 19
    I want to add to this. As far as I understand, melodys should not end on their own, right? When playing I was confused if they are intended to end after some time. I was even more confused since there is like a duration bar going up after the initial cast time (that feels like it does nothing) and the buff on your character refreshes every 3 seconds. To make it more clear make the buff permanent (if the duration is permanent). Melodys seem to end very randomly at the moment, when for example grinding mobs with a group. I wasn´t sure if it´s due to server lag, a bug, or the intended design. I didn´t see any information in the skill description besides that only one melody of the same type can be played. I could only figure out that they end when you mount up. I would like them to add a more detailed description about the intended duration of the skill.
  • WarlogicWarlogic Member, Alpha Two
    edited November 19
    A melody gets canceled currently whenever you hit Esc for any reason, it also gets canceled when you level or train/retrain skills, or like you said get on your mount. I'm also not positive about this one, but I believe it can get canceled if you get stunned as well.

    The bar that goes up I think is more for after you get the Counterpoint/Crescendo passives. There definitely needs to be some clarity added for this, but once you get Counterpoint for example, when the bar fills up you get max duration from that melody, so when you play another melody, the passive effect of the original stays active for ~20s, so it's more to build up duration for when you're playing multiple melodies while you have that passive. If you were to switch songs when the bar is only half full, then that song's passive effect will last for ~10s while you switch to the new melody, which is how it allows you to have multiple melodies active at once.

    With Crescendo, the bar builds up and once it maxes out you get the full benefit. I.E. when you start playing the melody it is at 100% effectiveness, but once the bar is filled up you have the full 150% effectiveness from Crescendo.
  • ShivaFangShivaFang Member, Alpha Two
    edited November 21
    0tee wrote: »
    I want to add to this. As far as I understand, melodys should not end on their own, right?

    They don't end on their own unless you use another melody or hit esc (unless you unbind esc from cancelling abilities in the hotkeys) or you get cancelled by an enemy.
    Getting knocked down or interrupted will cancel your melody - so pay attention.

    It's really important to note if you use counterpoint that the old melody will fade after 20 seconds (the bar 'cast time' of the new melody) and you must flip back to benefit from counterpoint. this is too busy for me, which is why I run crescendo.
  • TaiisienTaiisien Member, Alpha Two
    I think to get any traction on this someone will need to post on Reddit or on X.

    Why is it I only see the developers respond on the official forums for 1 in 1000 posts, but I see them daily on Reddit? I thought this was the official place to submit feedback. There are at least 5 other threads discussing this going back at least a month and a half, and yet no dev reply to any of them and no changes in game.
  • AndiAndi Member, Alpha Two
    Taiisien wrote: »
    I think to get any traction on this someone will need to post on Reddit or on X.

    Why is it I only see the developers respond on the official forums for 1 in 1000 posts, but I see them daily on Reddit? I thought this was the official place to submit feedback. There are at least 5 other threads discussing this going back at least a month and a half, and yet no dev reply to any of them and no changes in game.

    We are customers already. You'll find new ones more easily on Reddit or Twitter.
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