Uncommon Sense wrote: » PK'ing is not the same as PVP
Friss wrote: » The system feels like it’s pushing us towards some sort of ‘PvE with mild PvP on the side’ experience, not the high-stakes PvP game many of us expected. If I wanted to avoid open-world PvP, I’d play a game designed for that; I’m here for the thrill, not for a laundry list of debuffs and gear loss. Please, let us play without making us feel like PvP is a trap!
Dolyem wrote: » Corruption has a lot of work to go, but if it allows for an "opt-in pvp" system it will be bad. WoW War Mode pretending to be open world PvP.
DeeSav wrote: » There will be plenty of PvP to be had outside of slaughtering those that want nothing to do with it.
DeeSav wrote: » Dolyem wrote: » Corruption has a lot of work to go, but if it allows for an "opt-in pvp" system it will be bad. WoW War Mode pretending to be open world PvP. You can attack at any time anywhere... just because you don't accept the consequence doesn't mean its opt in. There is a huge difference. I know I will find myself in many situations where i'll be contesting a grind/gather spot and gladly take on corruption to rid myself of someone intentionally being a nuisance, or come across an obvious bot and take solace in the fact I can enact economic justice upon them. The option is always there for you, its just not worth it to murder random helpless newbies and that is a good thing. There will be plenty of PvP to be had outside of slaughtering those that want nothing to do with it.
mainedutch wrote: » DeeSav wrote: » There will be plenty of PvP to be had outside of slaughtering those that want nothing to do with it. This is why these sort of complaints about open world PvP fall short for me. There are way more people out there running as combatants than non combatants, which leads me to believe people are just angry they can't bully newer players—hence the need for corruption (though it should be lessened a bit). I don't want to make assumptions, but that's the take I'm getting considering the fact there's been plenty of open world PvP going around. Guess we'll see this weekend if that changes at all.
Friss wrote: » I thought Ashes of Creation was supposed to be a PvP-focused game, but it feels like the corruption system is actively punishing anyone who engages in open-world PvP. The added slow effect on corruption just adds another layer to an already harsh penalty system, making it even less appealing to participate. I get that corruption is meant to balance PvP and prevent griefing, but as it stands, it feels like the game is leaning too hard on penalizing PvP rather than encouraging it. During the recent bug where corruption wasn’t triggering, PvP was actually fun and spontaneous, just like the open-world PvP experience was supposed to be. Without the risk of losing gear or being slowed, people were more willing to engage, leading to some of the best PvP moments I’ve had in the game so far. Now that corruption’s back—and harsher than ever—it feels like I’m getting punished for wanting to PvP. There’s also no incentive to even consider corruption worth the risk: no unique rewards, no advantages, nothing but the feeling of trying to overcome the system’s many debuffs. And without any dedicated PvP content like battlegrounds, the open-world PvP experience feels like it’s the only place to get that action. Wasn’t this game supposed to be about risking it all in PvP? Right now, it feels more like I’m being discouraged from PvP altogether. The system feels like it’s pushing us towards some sort of ‘PvE with mild PvP on the side’ experience, not the high-stakes PvP game many of us expected. If I wanted to avoid open-world PvP, I’d play a game designed for that; I’m here for the thrill, not for a laundry list of debuffs and gear loss. Please, let us play without making us feel like PvP is a trap! I realize the importance of potato farming, and people doing gathering etc etc, but you have to find a balance between the two if you're out of idea just do war/crisis/peace zones like archeage and call it a day. (idk im not game designed but i know the pvp is severely being neglected)
Blip wrote: » Cearbeers win again and Ashes is turning away from core pillars already. With so harsh penalty for PvP we cant contest grinding spots, it removes risk it makes it less exciting to do anything. Basicly same path that so many other MMO has taken.