Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Another thing I plan to test. Make a fake "bot" name character to bait players to make a completely acceptable nongriefing PK, and then jump in and snag some gear.
Steven actually stated that the corruption system is to deter BOTH griefing and PKing, and that his intent is to significantly reduce a players exposure to non-consensual pvp so that it is 'almost never worth it' and incentivize PVP through the flagging system, not PK.
Perhaps corruption is overtuned right now where turning red is not worth it at all but I doubt we are far off from Stevens goal of 'almost never worth it'.
The reference to strawman is you replying to my generic post suggesting that if someone WANTs pvp, flag up. Like I said, I don't care about your testing, just don't complain about not having pvp if you do not attempt to engage in it as it exists in test. 😲
Listen to this man.
Right now there's more non-PvP griefing due to corruption being too strong than there is PvP ganking. And it's not even close.
Excessive PKing. Steven has recently stated in the interview with pirate software that it is entirely by design for players to have to fight for resources, hunting areas, xp grinds, etc via open world PvP engagements. If I can cheese those designs via corruption, that's and issue. And that's what I am testing.
It's not a strawman to state that if I can cheese a system for advantages it's an issue, while simply stating that normally I am also a hardcore PVPer. I'll still cheese a games systems to gain the advantages, but I'd rather have the route of PvP to defend PvE spots be the default, not a choice.
due the the planned server wipe/reset on the 20 dec players are not that invested in the characters they've made. Which removes the risks for PVP which is likely why Corruption and now Blight is overtuned to keep the Alpha test relevant...
Intrepid need players online to make the testing prerogatives valid...If everyone quit because PVP was a free for all, no relevant data would be collected.
Stop treating it as a finished game and start behaving like its an Alpha test..
Also this. Rampant PKing currently is a result of lack of risk. Corruption penalties will be reduced for sure. It just needs to be tweaked to the correct amount. Too penalizing and what I'm testing will still be an issue, reducing most openworld PvP engagement. Too lenient and you'll still have rampant PKing. There's definitely a sweet spot that needs to be achieved
Again, I am simply repeating specific statements Steven has made where he states that the corruption mechanics are based around "disincentivizing a griefer or PKer" (no mentioned of excessive) and "The flagging system is intended to always provide an element of risk in all settings, but also architected to ensure that griefing and PK’ing is almost never worth it."
These are his words, not mine and Steven's definition of PK seems to be attached to non-combatants unwilling to fight back and PVP as players that flag against one another.
I agree with what Uncommon Sense stated and I have mentioned it repeatedly, Steven admits corruption is intentionally overtuned for alpha so we need to stop proclaiming the sky is falling until we know the actual penalties. It is my speculation that penalties will be more lenient on corruption but nowhere near what many people are hoping for.
I watched the entire interview the other day which is how I knew that flagging would likely come soon for those looting bodies that were not a guild or raid member. Are you referring to how he wants PVP (flagged players) to have battles around nodes/resources? I remember nothing about him suggesting nonconsensual PKing was his intent......
You missed the point again with the strawman and rather than explaining it again, feel free to read my last response.
Thats a bit of an odd contradiction. Its said around the same time as the quote from the meme. Though the one from the meme was also from when he was specifically asked in a dev talk to elaborate on his definition of griefing and corruptions true intent(probably as a result from that youtube video). The quote you mentioned was a youtube comment he made while on a plane. Doesnt discredit it, but I will take the response he made on the dev stream over the comment while in the air as more reliable, whether or not that may be biased.
I totally agree with flagging for looting bodies of players.
Yes, my point is that these PVP confilcts over areas and resources can very well be negatively affected if players can utilize corruption as a sort of shield to encroach on these areas and avoid PvP via the massive penalties from going corrupt for killing them would cause, deterring actual PvP engagements. And I am not saying you shouldnt be punished for PKing. You just shouldnt be given a death sentence for PKing someone purposely avoiding PvP while also moving in on an occupied area/resource. A couple freebie PKs with minor penalties to allow you to get the point across, but also make you feel it and have to work it off in a proper amount of time(which would need tested more) is what I am suggesting. Anything past that without clearing corruption could potentially be considered griefing due to excessive kills, so thats when you should slap on the heavy penalties like gear drops. This keeps players weary about gaining corruption, but also keeps it from being utilized as a sort of Opt-out shield entirely due to the initial loss of materials and xp from not fighting back. Its just balancing out the risk while focusing penalties on griefing rather than the actual PvP.
No I see what you have been saying. Youre saying my argument is strawman because I pointed out that putting yourself at a disadvantage is a bad idea, while also stating that I am a hardcore PvPer. I say that utilizing every advantage to win in PvP is just being smart. I will flag when its smart or when it seems fun. I dont see how that doesnt make me a hardcore PvPer? I still put in all the work to know every class, shot call in groups, and compete to be top tier in ranked content. I particularly enjoy zerg busting with substantially less numbers. I guess by your own subjective definition a Hardcore PvPer marks themselves as always vulnerable to attack. I would say a Hardcore PvPer is the best fighter and plays smart, gaming the game. So from my point of view, its no strawman.
No one gets to choose to opt out of PvP. You still have all the power that you hold dear. If you don't want to use your brain when exerting that power, that's on you. That's the system.
Sure I can. I dont fight back, I gather and utilize grind spots that are occupied and claimed to intentionally interfere with others. The only way they can push me out is by becoming corrupted. I am therefore utilizing corruption as a sort of shield. And if they ever do decide to go corrupted (which I am trying to get them to do in this case) either me or some guildies jump in and get 4x mats and some gear. Thats not what corruption is designed for. Either way I get to gather a bunch of stuff/XP grind depending on the difference in damage/number of players. Only loss I ever need to worry about is if the corrupted player escapes, which will be even harder for them to do once bounty hunting comes out and I can literally pull up a map and find them.
Except I can just still kill you if you are intentionally being a jackass. I'm not attached to my white vendor gear that I have multiple copies of in my storage and wouldn't wander around with an inventory full of materials. You gain nothing and waste you and your friends time not progressing in any way while my party is still grinding and working off my XP debt for me. Enjoy the 50 copper from my gear I guess, if my party doesn't loot it first.
You can hunt animals or shoot at a firing range but you are not allowed to kill someone unprovoked.
Same thing with flagging. You have a right to flag up and fight people whenever and do castle sieges, node wars or ship fights but you are not allowed to kill someone innocent.
The ACTUAL pvp content is coming.
Running around and getting corruption is not really pvp content.
Could you please quote what you are addressing as I have no clue what I said that you are even commenting on here, you just did an @ me. I am contradicting? Steven is contradicting? Are you suggesting that Steven is not trying to prevent non-consensual combat and PKs???
Also, not certain what meme you are referring to. I see some broken jpg but I am unable to view it. Maybe others can, I cannot.
I need your definition of 'negatively impact'. Are you suggesting that a group of 4 players trying to level in a good grind spot that refuse to flag up that cannot be pushed out by 12 players due to sheer numbers, is negatively impacting anyone other than the zerg group that showed up to push them out? So one group of players (solos, small groups, small guilds, lower leveled/geared players) would have an advantage of being able to create a higher risk in being forced out and the other group (large groups and guilds, higher leveled/geared players) has the disadvantage of choosing that higher risk to force them out and you only want to notice the negative?
In the scenario I gave above, once corruption is not overtuned, the larger group will overcome the smaller and be able to push them out just due to their numbers, they will just take turns PKing, assuring no one goes red. Even if Steven attempts to balance, he will never be able to fully overcome the numbers game.
Like I said a while ago, having always played games with the hardcore PVP mindset where I felt that only the strongest on the server deserved the best grind spots and bosses 24/7 and how dare a small group or someone beneath me try to move in but this has not worked well for longevity of games that allowed this so I am forcing myself to accept that there might be a way to try to balance progression for all and to at least keep an open mind and give Steven's systems a try. After all, if we are indeed the biggest badasses, we shouldn't fear those beneath us keeping up or catching up in levels and/or gear, we should encourage it for better PVP right?
With Steven implementing an automatic flagging on death looting outside your group and guild, this should help encourage pvp at resource locations which is a positive for PVP.
You have heard repeatedly that Steven has stated that he purposely overtuned corruption just for test and know that a player going red on one kill later is not likely. Test away, you will simply come to the same conclusion we all know, Steven has intentionally overtuned corruption for test. 🤣
No, this was not what I was saying. I simply stated that anyone not flagging up to engage in PVP should not be complaining that PVP is not happening in test because there is plenty of it if you look for it so people should stop complaining.
The key part you seem to keep skipping over is 'complaining pvp is not happening. As I have stated repeatedly, I do not care if you ever flag, I do not care if you hand select only engagements where you have the clear advantage, just do not complain there is no PVP in test if you are never flagging because it is you limiting (reason does not matter) PVP by not staying flagged up or flagging up when you see others flagged.
I think Steven mentioned that like 80% of pvp would be coming from events and that PVP is an option in open world where his intention is to incentivize players flagging up against one another while trying to deter non-consensual pvp.
My server has open world pvp with people flagging on one another and after the first weekend, a lot less non-consensual.
My dude. If I'm interfering with people adventuring, they will have gear and materials. And I'd be able to measure the quality of your gear just based on the damage you do to me or even if you can actually hit considering stats would affect your ability to hit me more than likely. If you're referring to what it currently is designed as, yea there's no real risk due to wipes. But full release this is a pretty terrible plan.
But, a PVP game and system should not be designed around PK.
It didn't quote you for some reason, but the comment you made previously to that one is what I was referring to.
And this pic should work
PKing within reason is definitely PvP. Griefing however is not PvP. And they are not the same.
I am not primarily a PvPer and I have to agree. What are we talking about, non-lethal combat?
The problem though about PvE focused players whining is that it i a symptom of a much bigger problem.
To make a viable PvX game you need to do 2 things:
1. You have to make PvE important enough that PvP players need them on their team/faction/guild/node.
2. You have to make PvP players suffer if the PvE players die.
Essentially you have to make PvP players play defense. If the game is just PvP players killing each others irrelevant PvE players, and they are whining, it isn't going to be long before you haven't got a PvX game. And that means that all PvE content becomes irrelevant, because anyone doing any is just killed and robbed if they do it.
Then the PvP players whine and leave the game, from the worst to the best..
also the amount of old crusty lineage ever quest players ive encountered sweating in the game is pretty bad... you need special servers for these folks too. yikes
it doesnt even matter, pvp is SO BUGGED RN engagement wise,, you constantly have ppl able to kill you while your whole party cannot engage. its fucking terrible and needs to be deleted and re worked.
these arent even in the game yet stop talking like it is.... yikes
its not fine at all.. its really bugged..... are you okay sir?
Yes, they are in the game, I have spent days leveling in some of these zones. 😉
You will automatically have the cross swords above your character head but like other flagged pvp, you will still need to ALT+F and if you don't, other players will not incur a corruption penalty should you not fight back and die.
You do realize this is alpha two testing right?
While Steven has admitted that he has intentionally overtuned the corruption system for alpha 2 and there are mechanics that will be in place that do not seem to be there yet, we cannot insist the system has to be deleted during the testing of an incomplete and buggy system. 🤦♀️
If testing triggers you this much, perhaps you should come back after testers have provided their feedback and issues and bugs have been handled and the system tweaked?