Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Tank Feedback (LVL 20)
Malva
Member, Alpha Two
Tank is a fundamental class in every MMO, typically idealized as a defensive support and crowd control class, so my suggestions will go in this direction.
In general, the tank in AoC seems to lack elements that make its mechanics more aggressive, allowing it to advance on the opposing team and apply group control.
Currently, in a massive pvp, tanking is limited to keeping your bow and when you have the opportunity, using "Grapple" and then "Tremoring Strike" on a target
Some suggestions for class improvements
1) Vengeance
This skill does not give relevant damage, consumes a lot of Courage and gives a very low shield (Approximately 24 for a lvl 20 tank with 4k hp)
I believe that the shield generated should be greatly increased, this would make the skill useful and increase the tank's overall survivability
2) Intimidating Aura
A great skill, but I believe it could have the chance to apply the "humiliated" effect.
Currently, Tak only has one way to apply this effect (with the Taunt skill)
3) Tripped
Tank could have more abilities that integrate with the "staggered" status and convert this debuff into tripped
In general, the tank in AoC seems to lack elements that make its mechanics more aggressive, allowing it to advance on the opposing team and apply group control.
Currently, in a massive pvp, tanking is limited to keeping your bow and when you have the opportunity, using "Grapple" and then "Tremoring Strike" on a target
Some suggestions for class improvements
1) Vengeance
This skill does not give relevant damage, consumes a lot of Courage and gives a very low shield (Approximately 24 for a lvl 20 tank with 4k hp)
I believe that the shield generated should be greatly increased, this would make the skill useful and increase the tank's overall survivability
2) Intimidating Aura
A great skill, but I believe it could have the chance to apply the "humiliated" effect.
Currently, Tak only has one way to apply this effect (with the Taunt skill)
3) Tripped
Tank could have more abilities that integrate with the "staggered" status and convert this debuff into tripped
0
Comments
Vengeance needs to be made worth while to press. 33 Courage is steep for what it does not do well.
It's very bad to see that one of the few skills that use our class's unique resource is useless, in fact using vengeance is punishing for us
Blown past falling sands…