Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Tank Feedback (LVL 20)

MalvaMalva Member, Alpha Two
Tank is a fundamental class in every MMO, typically idealized as a defensive support and crowd control class, so my suggestions will go in this direction.

In general, the tank in AoC seems to lack elements that make its mechanics more aggressive, allowing it to advance on the opposing team and apply group control.

Currently, in a massive pvp, tanking is limited to keeping your bow and when you have the opportunity, using "Grapple" and then "Tremoring Strike" on a target


Some suggestions for class improvements

1) Vengeance

This skill does not give relevant damage, consumes a lot of Courage and gives a very low shield (Approximately 24 for a lvl 20 tank with 4k hp)

I believe that the shield generated should be greatly increased, this would make the skill useful and increase the tank's overall survivability


2) Intimidating Aura

A great skill, but I believe it could have the chance to apply the "humiliated" effect.

Currently, Tak only has one way to apply this effect (with the Taunt skill)

3) Tripped

Tank could have more abilities that integrate with the "staggered" status and convert this debuff into tripped

n4p2kknvt5xc.png

Comments

  • LetterzLetterz Member, Alpha Two
    Vengeance- agreed, needs some looking at. maybe a free proc on X, above 80 courage get 2 free on a CD, gives more mitigation or shield... something.
  • kraav666kraav666 Member, Alpha Two
    edited November 14
    I would like to see an execute finisher ability added to the kit. We could add it to the Tomahawk skill, like what Warhammer did all those years ago for the Chosen class and their Throwing Axe skill. Major execute damage if used on a target from behind and they are under 30% health.
    Vengeance needs to be made worth while to press. 33 Courage is steep for what it does not do well.
  • MalvaMalva Member, Alpha Two
    Letterz wrote: »
    Vengeance- agreed, needs some looking at. maybe a free proc on X, above 80 courage get 2 free on a CD, gives more mitigation or shield... something.

    It's very bad to see that one of the few skills that use our class's unique resource is useless, in fact using vengeance is punishing for us
    n4p2kknvt5xc.png
  • ZinodZinod Member, Alpha Two
    Vengeance needs to be something special instead of a filler that is underwhelming. A suggestion is to make it have no animation and that it can be used during other animations/abilities and that it doesn't cancel anything else. Let's say during a basic attack combo using vengeance is a seperate ability that does not break the combo, it is instant, and does % damage based on the enemy health. Make it something good instead of garbage.
  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    kraav666 wrote: »
    I would like to see an execute finisher ability added to the kit. We could add it to the Tomahawk skill, like what Warhammer did all those years ago for the Chosen class and their Throwing Axe skill. Major execute damage if used on a target from behind and they are under 30% health.
    Vengeance needs to be made worth while to press. 33 Courage is steep for what it does not do well.
    Intrepid could learn loads from the Warhammer: AoR/RoR tank archetypes. Tanking gameplay there is far more varied.
    My lungs taste the air of Time,
    Blown past falling sands…
Sign In or Register to comment.