Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Alpha 2 - My Initial Impressions
Tahiti02
Member, Alpha Two
Overall Impressions
Overall I think the game is in a very good place. It's exactly what I was expecting at this stage of development and I think it has a very positive road ahead. We're going to ignore pretty much all the bugs because that's perfectly acceptable, but I do expect them to be resolved moving forward in the next few months. All I will say about the bugs is that I hope that everyone is reporting them as you see them.
The foundation for Ashes of Creation is very good, it's exactly what they were promising us. As long as they keep expanding and moving in this direction it’s going to be an amazing game.I will say that this game will probably not be for everyone. I don't think it has the appeal that World of Warcraft would have for example, mainly due to the minimal hand holding, which is good! But it is going to fit in a perfect slot into the MMORPG genre and might surprise us with the size of the audience it brings in.
World
Speaking personally, the game world is probably my favorite aspect of the game. It truly feels like an RPG, an adventure throughout a world that is actually real. The scale is immense and it really does feel like you're going on an adventure like in LOTR. I've seen some comments about down scaling or resizing the world map but I think it's a huge mistake. I think the size right now is perfect.
it's going to be huge but I think it's going to be manageably huge. The entire concept in my mind is that you kind of live in a certain section of the world and you expand from there.Adventuring to the other side of the planet is supposed to feel like a huge journey and I think they nailed it on the head. One thing that people also need to realize is that the scale of players isn't there yet, I believe the final server count will have 10,000 people. Once those people are in I think the size will be perfectly suited for the distribution of players.
Archetypes
So far I've tried the Cleric, Fighter and the Mage. This weekend I'm going to try the ranger as well. All the classes feel different, they still feel familiar to other MMOs but also with a fresh take on the classes.
Quests
This is one aspect that I think has the greatest opportunity for improvement. I understand that there's going to be very little hand holding in the game, but I believe it should be more of a linear growth in difficulty. I think there should be more guides and direction given in the first few levels, maybe 1 to 10. From that point on they can kind of take the gloves off and let people adventure and find their own solutions and quests and all that.
I think at the moment people are going to be really stuck in the starting zone and not really have a direction to go. I understand the game is going to be more for a old school vibe, but there should be an easier time getting started.
This is my experience so far for weekends 1 & 2, thanks all!
Overall I think the game is in a very good place. It's exactly what I was expecting at this stage of development and I think it has a very positive road ahead. We're going to ignore pretty much all the bugs because that's perfectly acceptable, but I do expect them to be resolved moving forward in the next few months. All I will say about the bugs is that I hope that everyone is reporting them as you see them.
The foundation for Ashes of Creation is very good, it's exactly what they were promising us. As long as they keep expanding and moving in this direction it’s going to be an amazing game.I will say that this game will probably not be for everyone. I don't think it has the appeal that World of Warcraft would have for example, mainly due to the minimal hand holding, which is good! But it is going to fit in a perfect slot into the MMORPG genre and might surprise us with the size of the audience it brings in.
World
Speaking personally, the game world is probably my favorite aspect of the game. It truly feels like an RPG, an adventure throughout a world that is actually real. The scale is immense and it really does feel like you're going on an adventure like in LOTR. I've seen some comments about down scaling or resizing the world map but I think it's a huge mistake. I think the size right now is perfect.
it's going to be huge but I think it's going to be manageably huge. The entire concept in my mind is that you kind of live in a certain section of the world and you expand from there.Adventuring to the other side of the planet is supposed to feel like a huge journey and I think they nailed it on the head. One thing that people also need to realize is that the scale of players isn't there yet, I believe the final server count will have 10,000 people. Once those people are in I think the size will be perfectly suited for the distribution of players.
Archetypes
So far I've tried the Cleric, Fighter and the Mage. This weekend I'm going to try the ranger as well. All the classes feel different, they still feel familiar to other MMOs but also with a fresh take on the classes.
Quests
This is one aspect that I think has the greatest opportunity for improvement. I understand that there's going to be very little hand holding in the game, but I believe it should be more of a linear growth in difficulty. I think there should be more guides and direction given in the first few levels, maybe 1 to 10. From that point on they can kind of take the gloves off and let people adventure and find their own solutions and quests and all that.
I think at the moment people are going to be really stuck in the starting zone and not really have a direction to go. I understand the game is going to be more for a old school vibe, but there should be an easier time getting started.
This is my experience so far for weekends 1 & 2, thanks all!
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