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Thoughts on Monster behavior and attacks

ScyHunterScyHunter Member, Alpha One, Alpha Two, Early Alpha Two
I had some extra thoughts beyond the Monster survey. Would love more monsters that do more than a melee and/or ranged attack with movement to facilitate those attacks.

This might be odd coming from someone playing a Ranger so far but I would love to see some normal and/or star mobs that just have an extra bone to pick with ranged attackers. Like any threat generated and who they aggro to is weighted extra based on the ranged weapons and to attack/charge at those players.
Meaning tanks and off tanks would need to be using a ranged weapon for auto attacks to keep aggro or ranged party members would need to not auto attack with ranged weapons. Otherwise the aggro of the mob could change to the squishy dps or support.
I feel like this could be along the lines of engaging mobs/systems like the status effect poison that blocks healing from the zombies/mobs in Carphin.

Other thoughts along theses same lines which could be Early, Mid, and/or End game mobs (would love to see some of these elements, or similar, early to mid game to make people be creative):
- Resetting their aggro to zero at some telegraphed point(like half hp).
- Mobs that wants to focus on the closest player in X range doing the least damage to them. So healers or support that's not fully dps, need to stay at least that X away or you might pull the mob from the tanks.
- Mobs that call for others near by to help at X amount of hp left. Like 10% so if you don't burst them down at the end or interrupt them you get attacked by multiple.
- Mob focus/extra aggro based on the Player with the least total hp or least physical armor value in the party.
- Different aggro range based on the armor type. Heavy armor is "louder" so wider aggro range for players with more than half of that type. Then medium and light armor.
- Mobs that attack and leave a cloud or pool of something blue(I'm thinking static/electrical/magical goo) that Silences players hit or standing in it. Could also start as Dazed and if you stay in it too long or get hit again while Dazed, you are then Silenced.
Along these lines, status effect infused attacks with most/all of the status effects that player's get to use sounds like great practice for dealing with pvp fights and the status effects.
- AOE attacks that hit a whole party(like chain lightning) that does % or flat damage based on the amount of heavy armor. Could be their big attack that is only done at specific hp amounts like 2/3 and 1/3 left of the mob or based on time/cool down so every 15, 20, or 30 seconds the AOE attack is done.
- Another AOE could be acid, fire, or ice based that does % or flat damage based on amount of light and/or medium armor. Maybe same big attack style as the previous point.

Comments

  • XzanobiaXzanobia Member, Alpha Two, Early Alpha Two
    edited November 9
    so many mobs are broken its unreal. sick of mobs just appearing through walls . or mobs freezing when u pull them then a min later it turns up after uve pulled something else because you thought it was bugged out. pathing is still horrendous . this has to be worst weekend so far i don't think they improved the game at all this weekend in fact i think they have probably lost a lot of players from the first 2 weekends.
    Hell.gif?ex=672c9030&is=672b3eb0&hm=e74e300ed23e588ef5fad88142b1dd57b96fef7c9968a5f98ba5fb266b6e7b35&
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Xzanobia wrote: »
    so many mobs are broken its unreal. sick of mobs just appearing through walls . or mobs freezing when u pull them then a min later it turns up after uve pulled something else because you thought it was bugged out. pathing is still horrendous . this has to be worst weekend so far i don't think they improved the game at all this weekend in fact i think they have probably lost a lot of players from the first 2 weekends.

    Not really the early access most were looking for.
    If only they had said multiple times this was a true alpha and basic systems test
    Most people never listen. They are just waiting on you to quit making noise so they can.
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