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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Crafting Woes
The_Hippo
Member, Alpha Two
Can we just get real about the absurdity of copper nodes?
Here's the thing we already have people complaining about them all the time, but I don't see many people mentioning that multiple buildings require anywhere from 500-2k copper as well.
I believe the crafting experience 1-10 should be similar to the base level experience 1-10, quick and easy and gives you a sense of how the systems work.
This is not the case at all, whether its grem carcasses, copper, zinc, or flax the rarity is just too unrealistic.
In most cases the most needed items per craft are also the RAREST, I only need 1 basalt for a craft, and 22 copper!?
Don't get me wrong, I think this level of grinding is still appropriate.. but for the higher levels. I mean if this scaled proportionately like the base leveling system, it would take genuine years to hit max.
2 easy fixes would be, switching the rare and common resources for each craft. I.E make it so I need 22 basalt and 1 copper for a craft, or just increasing the node respawn time.
Please give us crafters some love, I really want to engage with this system.
Here's the thing we already have people complaining about them all the time, but I don't see many people mentioning that multiple buildings require anywhere from 500-2k copper as well.
I believe the crafting experience 1-10 should be similar to the base level experience 1-10, quick and easy and gives you a sense of how the systems work.
This is not the case at all, whether its grem carcasses, copper, zinc, or flax the rarity is just too unrealistic.
In most cases the most needed items per craft are also the RAREST, I only need 1 basalt for a craft, and 22 copper!?
Don't get me wrong, I think this level of grinding is still appropriate.. but for the higher levels. I mean if this scaled proportionately like the base leveling system, it would take genuine years to hit max.
2 easy fixes would be, switching the rare and common resources for each craft. I.E make it so I need 22 basalt and 1 copper for a craft, or just increasing the node respawn time.
Please give us crafters some love, I really want to engage with this system.
2
Comments
Mining: 16
Lumberjacking: 16
Stonemasonry : 19
Metalworking: 10 (If anyone knows where trainer is lmk)
Lumber Milling: 15
Weaponsmithing: 4
I've engaged with the system a lot so I'm not just complaining after an hour of grinding.
also the metalworking guy i believe is the same spot as where you get mining apprentice/stoneworking apprentice
this x10.
This will effectively stop all tier 2 + crafting so be warned profession enjoyers.
**This got patched in so we're good now trainer is the smithy folks.**