Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
New EXP rework and its effects..
C4ndyman
Member, Alpha Two
Now, I'm aware everyone has their own bias but this exp rework feels like its torn my guild and my friend group apart. Up until this point I've never had to really reject anyone or ignore anyone asking for help or just looking for a +1 to hang out and grind some mobs.
Now with the rework I've cut everyone off that's not close to my level and condensed my group to 4-5 people while pretty much saying "Sorry, Intrepid doesn't want us to play together or else everyone suffers" and that feels SOOO bad.
I would understand if there is level requirements/xp nerfs etc for future dungeons/encounters but this is literally just field mobs. Not everyone can play the same amount of time and stay in range of their friends. And currently grind spots that use to have 2-4 groups are now 4-8 groups starving each other.
This just doesn't feel right. Part of me wants to skip this weekend just so my friends can catch up for next week.
Now with the rework I've cut everyone off that's not close to my level and condensed my group to 4-5 people while pretty much saying "Sorry, Intrepid doesn't want us to play together or else everyone suffers" and that feels SOOO bad.
I would understand if there is level requirements/xp nerfs etc for future dungeons/encounters but this is literally just field mobs. Not everyone can play the same amount of time and stay in range of their friends. And currently grind spots that use to have 2-4 groups are now 4-8 groups starving each other.
This just doesn't feel right. Part of me wants to skip this weekend just so my friends can catch up for next week.
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