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Alpha Two Resolved Bugs
Summary of bugs/bad performance
ctpax4o
**Horse Mechanics:** The current horse mechanics feel frustrating. I'd love to see some dynamic interactions, like vector targeting to have the horse pass by me so I can grab onto it while running from mobs, or performing a Zorro-style move by summoning the horse to the spot where I’m about to land from a jump. Having to remember where I left my horse is just unnecessary. Also, the movement feels awkward and overly realistic; 90% of the player base likely hasn’t ridden a real horse, so realism isn’t essential here.
**Mount Abilities**:Mount abilities have binding options and can be bound, but the bindings themselves don’t work correctly.
**World Environment:** There are some significant holes in the world map that need fixing.
**Party Drops on Disconnect:** If a player disconnects, they are automatically dropped from the party, which can be inconvenient.
**Quest Tracking:** Tracking quests is challenging and could use improvements for easier navigation.
**Minimap:** Icons on the minimap (player, party members, quests) need to be scaled up for better visibility.
**HUD Options:**
**Grid Scaling:** If you scale up the grid, it reaches a point where the entire screen turns white, which is visually uncomfortable and then causes bugs.
**Action Bar Positioning:** Moving the action bars is problematic. They don’t stay in place, constantly changing anchors and jumping around, making precise placement difficult.
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