Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Summary of bugs/bad performance
ctpax4o
Member, Alpha Two
**Horse Mechanics:** The current horse mechanics feel frustrating. I'd love to see some dynamic interactions, like vector targeting to have the horse pass by me so I can grab onto it while running from mobs, or performing a Zorro-style move by summoning the horse to the spot where I’m about to land from a jump. Having to remember where I left my horse is just unnecessary. Also, the movement feels awkward and overly realistic; 90% of the player base likely hasn’t ridden a real horse, so realism isn’t essential here.
**Mount Abilities**:Mount abilities have binding options and can be bound, but the bindings themselves don’t work correctly.
**World Environment:** There are some significant holes in the world map that need fixing.
**Party Drops on Disconnect:** If a player disconnects, they are automatically dropped from the party, which can be inconvenient.
**Quest Tracking:** Tracking quests is challenging and could use improvements for easier navigation.
**Minimap:** Icons on the minimap (player, party members, quests) need to be scaled up for better visibility.
**HUD Options:**
**Grid Scaling:** If you scale up the grid, it reaches a point where the entire screen turns white, which is visually uncomfortable and then causes bugs.
**Action Bar Positioning:** Moving the action bars is problematic. They don’t stay in place, constantly changing anchors and jumping around, making precise placement difficult.
**Mount Abilities**:Mount abilities have binding options and can be bound, but the bindings themselves don’t work correctly.
**World Environment:** There are some significant holes in the world map that need fixing.
**Party Drops on Disconnect:** If a player disconnects, they are automatically dropped from the party, which can be inconvenient.
**Quest Tracking:** Tracking quests is challenging and could use improvements for easier navigation.
**Minimap:** Icons on the minimap (player, party members, quests) need to be scaled up for better visibility.
**HUD Options:**
**Grid Scaling:** If you scale up the grid, it reaches a point where the entire screen turns white, which is visually uncomfortable and then causes bugs.
**Action Bar Positioning:** Moving the action bars is problematic. They don’t stay in place, constantly changing anchors and jumping around, making precise placement difficult.
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