Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

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Concerns about the progress we have been shown...

SathragoSathrago Member, Alpha Two
edited November 10 in General Discussion
So over the years we have been shown all sorts of things that looked quite good. but it turns out most of this was just a proof-of-concept. Things such as the character builder. Its been stagnant since the showcase and if anything looks worse. characters look awful. The terrain itself is honestly strange. some of the "castle" pieces are just shoved in at random angles just to block off an area. it looks horrible.
And what is going on with these quests? one of the first quests you get is go stand in a circle around 5 or more spawn locations for a chance every 3 minutes of getting one portion of the quest completed. They made improvements recently from when soda lost his mind over not being able to understand map icons, but these things dont feel designed by anyone who has experience making quests or actually playing through them as a player. Also shame on you inhouse testers for letting them sit there like this just because the quests gave bad experience. You are getting paid to test the game why are you not pointing out such obvious problems?
Dont get me wrong, I understand this is an alpha. the problem im having is with the almost advertisement style monthly updates we were getting that have not really progressed since then. Ashes is supposed to be a system heavy game, right? So why are the mechanics for gathering placeholder? Why am i petting a wolf to skin them? You have a hunting bow item, and an actual bow weapon with attacks. put them together please.

Edit: adding another big issue. the logic to processing materials. not only can you not process a custom amount of items, you are forced to only process one quality at a time. Who thought this was good? let me throw as many as I want in there of all qualities and get the damn ticker ticking. I dont want to have to "stock up" my processing goods of each quality, effectively clogging my storage and inventory, just so that im not sitting there micro managing 1 minute processes.
I also dont understand why talent trees exist the way they are now. They look to be coded by someone who took a store asset and made it worse. not by game devs that worked for 8 years on a project. We were shown multiple biomes, castle sieges, a character creator, the custom tools used for placement of assets, etc. quite a long time ago but they dont look like they have seen much iteration and improvement since their showcases.

Honestly, I feel like the in-house testers you’ve had this entire time have failed to do their jobs—they’ve been too busy playing the alpha like an actual game. I found multiple exploits in just the first few areas close to Samia's hope. Just sitting there in the open being used. People dont care to report these things because they get to quickly level or complete objectives. Then you have these buy to play testers... They see the price tag on the alpha as already contributing enough to the games development that they can now just play it like its a released game.

Sigh... Sorry for the random ass ranting. I am pretty tired from my first day in the alpha and I honestly just should go to bed but here I am. I am worried about the future of the game. With the scant amount of time I have to test it on weekends ill keep reporting bugs and exploits. But I dont think this is enough to soothe my worries. the developers are dropping the ball on features that I thought would be much further along after so much time has passed since their reveals.

Just to end it on a positive note, they have done a good job with two things that are why I am still on the optimistic side of this entire mess. Combat feels good, powerful, meaningful and clean. (my friend says its because this is client side and is a massive issue because we can basically tell the server whatever we want and it will let it happen. but I hope hes wrong). The second is that there is no mini game for the basic form of fishing. Keep it this way. save mini-games for sports fishing.

Ill end it here. Say what ya gotta say. im here for the long run as I have been for many years. Just very concerned now that I have a look at their current progress.
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Comments

  • Taleof2CitiesTaleof2Cities Member, Alpha Two
    edited November 10
    Keep your head up, Sathrago, and remember this first phase of testing isn't about content.

    This first phase of testing is about stability and performance. Hence adding new waves of players starting with this weekend.

    For example, the Sandsquall Desert and Tropics biomes that we've seen in showcases ... those will eventually drop their "lawless" tag and become new zones later in Alpha-2.

    Yeah, I've given up on the vast majority of Alpha-2 testers. They're more interested in playing the game, grinding levels, and doing zero feedback or bug reports. The devs seem fine with that at the moment ... so the in-game data they are getting appears to be passable for now.
  • WheredigoWheredigo Member, Alpha Two
    I think a big reminder is that this is an alpha. There are likely large portions and things we've "seen" that aren't even implemented. Focus on finding bugs and enjoying the game for what it is. An alpha 1-2 years from becoming a game. Also if it's getting frustrating just give it a few weeks and see what happens. They'll be updating often
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I've said before the game is not for me due to all the reasons you have stated and other issues I have with the game. I mean, UE5 upgrade was meant to be better but its still like UE4 atm.
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  • Undead CanuckUndead Canuck Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Sooooo, after the first day of Alpha 2 release, you are already burnt out?
    There is pretty much no content in it, but the world looks amazing and I have spent way too much time just running around being amazed at what I see. This part of the Alpha is for core systems, not the artisan system or questing. Just placeholders for a lot of stuff.
    Sure, what is shown on the streams is in their private server that is optimized, but I see all of the promise already in it.
    You may want to wait until Phase 2 or 3 to see it fleshed out more if it feels sparse currently.

    Right now, it is pretty bare bones, but those bones are sexy!
  • SathragoSathrago Member, Alpha Two
    Sooooo, after the first day of Alpha 2 release, you are already burnt out?
    There is pretty much no content in it, but the world looks amazing and I have spent way too much time just running around being amazed at what I see. This part of the Alpha is for core systems, not the artisan system or questing. Just placeholders for a lot of stuff.
    Sure, what is shown on the streams is in their private server that is optimized, but I see all of the promise already in it.
    You may want to wait until Phase 2 or 3 to see it fleshed out more if it feels sparse currently.

    Right now, it is pretty bare bones, but those bones are sexy!

    s2fg46ljzwk8.png

    im still playing. still reporting bugs as I find them. still finding things that are frustrating and concerning. Like I said before im here to stay im just concerned with what was shown and what is actually the state of the game.
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  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    edited November 10
    Sathrago wrote: »
    im still playing. still reporting bugs as I find them. still finding things that are frustrating and concerning. Like I said before im here to stay im just concerned with what was shown and what is actually the state of the game.
    I get that, I'm often very critical about games I like and play frequently. I would say more so than games I played for some hours and just forgot about.

    I'm not sure how some of our feedback is even treated at the moment. There are so many things we don't know about. Also I bet a lot of bugs being reported as basically duplicates of known issues, or reported for a system which is nothing but a placeholder. This is probably the reason why Intrepid didn't provide much guidance for bug reporting or testing activities. Most of that stuff its probably limited to professional testers and the actual PTR servers, and we are just acting as bodies to tax the servers more.

    Fans of the game's promise are likely going to stay or at least drop in and out, the average Joe Public....I'm not sure if those people can handle the knowledge of how the sausage is made. Especially the social media exposure can be a double edged sword.

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  • Its_MeIts_Me Member, Alpha Two
    All I can say is that I have seen big improvements just from the first A2 weekend to this most recent one so I am not concerned.
  • AszkalonAszkalon Member, Alpha Two
    Keep your head up, Sathrago, and remember this first phase of testing isn't about content.

    This first phase of testing is about stability and performance.

    Ain't that the Truth. :mrgreen:
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  • SathragoSathrago Member, Alpha Two
    Its_Me wrote: »
    All I can say is that I have seen big improvements just from the first A2 weekend to this most recent one so I am not concerned.

    well i hope to feel the same way this next weekend.
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