Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Self-Reviving Places Player Where They Died - To Die Again
Verus
Member, Alpha Two
Using revive, regardless of if you select home or your local spawn location, places your living body where you died for a short amount of time before intending to teleport you back to where you selected. In this time, you are vulnerable to death with no recourse.
My example is I met with a monster that can inexplicably instantly one-shot. Selecting revive placed me right back in front of it to die again, again, and again, ensuring all of my copper and other resources were destroyed.
Solution: Do NOT spawn the revived player at their death location before teleporting them. Invert this and revive them at their chosen location, or at least make the player invulnerable before teleporting back.
My example is I met with a monster that can inexplicably instantly one-shot. Selecting revive placed me right back in front of it to die again, again, and again, ensuring all of my copper and other resources were destroyed.
Solution: Do NOT spawn the revived player at their death location before teleporting them. Invert this and revive them at their chosen location, or at least make the player invulnerable before teleporting back.
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