Palmax wrote: » Hello, I could write tons of feedback but I would like to get across the most important point for me which is how harsh the game is.For context I'm a solo player and don't intend on joining a team/guild Personally, I'm a fan of how tough the game is but the material drop rate on death is way too punishing. I think its okay if I lose half of lets say 2 random out of 10 different materials in my possession but to lose 60% or w/e it is of EVERYTHING?? Additionally, anyone can just freely loot me, not to mention, In a few cases I had to travel 5mins just to get to the area I died. It should be significantly lowered, or make lootbags only accessible by the person who died if it was an NPC death. Honest opinion I think in alpha we shouldn't drop anything on death due to the following reasons: * its full of bugs, which can cause death. * Poor performance overall currently, can result in death. * No one wants to spend 2hrs farming mats just to die (especially due to the above) and have to start again in alpha. * People will quit alpha testing if they keep getting punished so heavily before they reach higher levels which means less overall testing.
Blip wrote: » I found that there is a lack of solo content to do. We don't always have groups to join, and sometimes they are full. This weekend, my guild groups have mostly been full, and I've been feeling a bit lost not able to progress much, just wandering around without getting much done. When you play DPS, it's usually the spots that are taken first, and everyone wants a Bard, Tank, or Cleric. That's something Intrepid needs to account for. Yes, the game feels punishing then.