Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How can we prevent Corruption/PVP abusement
xDrac
Member, Alpha Two
I'm just thinking out loud, but perhaps there'd be levels of limitations Intrepid could try out. So what could be done/tried?
What I think would help already is making the room you spawn in (where the divine gate is) a safe zone, and once you leave it, its fair game. I would also definitely turn towns (Lionhold and nodes) a safe zone.
I believe it could also be an option to make corruption gain higher, the bigger the level disparity is between players. Perhaps if the target you kill is 5 Levels lower than you, the corruption gain skyrockets a bit.
Perhaps you could also make the starting zone up until Lionhold a "safe zone", or experiment with early level protection up until level 5 or so. However, I believe that could also come with it's own issues, such as people being douches on purpose because they know you cannot engage in PvP to "punish" them or discourage them from doing it.
Lineage 2 I believe used to have a newbie buff that you could be given from the NPC that would not allow other people to PK you up until a certain level, so it'd pretty much give you a protection.
I strongly believe limiting players in their freedom especially when it comes to PvP and it's systems should not happen very long though and only be limited to the first initial experience of the game that players get. The longer the introduction of it is postponed, the longer people get used to it and might be "angry" when that "protection" suddenly gets taken away from them.
Maybe the points above could help prevent abusement of PvP a bit and I just wanted to throw in my two cents to give some ideas.
I also think (maybe unpopular) that the AoE auto-attack could cause it's own share of issues very early on, because it lets people "more efficiently" harm other players very early on. I don't think it's much of an issue though, having your auto attack do AoE damage, but perhaps that could be a passive effect that could be skilled instead (shrug).
What I think would help already is making the room you spawn in (where the divine gate is) a safe zone, and once you leave it, its fair game. I would also definitely turn towns (Lionhold and nodes) a safe zone.
I believe it could also be an option to make corruption gain higher, the bigger the level disparity is between players. Perhaps if the target you kill is 5 Levels lower than you, the corruption gain skyrockets a bit.
Perhaps you could also make the starting zone up until Lionhold a "safe zone", or experiment with early level protection up until level 5 or so. However, I believe that could also come with it's own issues, such as people being douches on purpose because they know you cannot engage in PvP to "punish" them or discourage them from doing it.
Lineage 2 I believe used to have a newbie buff that you could be given from the NPC that would not allow other people to PK you up until a certain level, so it'd pretty much give you a protection.
I strongly believe limiting players in their freedom especially when it comes to PvP and it's systems should not happen very long though and only be limited to the first initial experience of the game that players get. The longer the introduction of it is postponed, the longer people get used to it and might be "angry" when that "protection" suddenly gets taken away from them.
Maybe the points above could help prevent abusement of PvP a bit and I just wanted to throw in my two cents to give some ideas.
I also think (maybe unpopular) that the AoE auto-attack could cause it's own share of issues very early on, because it lets people "more efficiently" harm other players very early on. I don't think it's much of an issue though, having your auto attack do AoE damage, but perhaps that could be a passive effect that could be skilled instead (shrug).
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