Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Enemy Spawn Rates Suggestion
giohd
Member, Alpha Two
Hi everyone,
I wanted to bring up an issue I’ve noticed in the Carphin raid areas regarding monster spawn rates. The current spawn timer seems too fast, leading to situations where enemies respawn almost immediately after being defeated.
This often results in new enemies spawning directly behind or even on top of the raid group, which disrupts the flow of combat and makes it challenging to strategize effectively. Instead of providing a fun, engaging challenge, it can quickly become overwhelming and frustrating.
I believe adjusting the spawn rate or adding a short buffer time before enemies respawn could greatly improve the experience. Another option might be introducing safe zones where players can regroup without the risk of immediate respawns.
I wanted to bring up an issue I’ve noticed in the Carphin raid areas regarding monster spawn rates. The current spawn timer seems too fast, leading to situations where enemies respawn almost immediately after being defeated.
This often results in new enemies spawning directly behind or even on top of the raid group, which disrupts the flow of combat and makes it challenging to strategize effectively. Instead of providing a fun, engaging challenge, it can quickly become overwhelming and frustrating.
I believe adjusting the spawn rate or adding a short buffer time before enemies respawn could greatly improve the experience. Another option might be introducing safe zones where players can regroup without the risk of immediate respawns.
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