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PVE deaths and people looting your corpse

PushchaPushcha Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
Dear Steven,
I really hate this. I understand this is a Pvp game and there should be penalties for death but random people being able to loot your corpse after a pve death is just awful. So far I've seen people training 2 or 3 goblin shamans thru parties and dumping poison all over people and stealing their stuff and a party invite people just to let them die loot their corpse then kick them.

I feel only people in a pvp game who actually participated in pvp and took part in killing you should be able to loot your corpse. OR people who loot corpses should become corrupted so I can find them and kill the life out of them to get my stuff back.

Comments

  • AndiAndi Member, Alpha Two
    Was about to make a similar thread.

    I've seen chars looting anyone who died in Highwayman Hills today... probably specialised mooch characters.

    Corpses shouldn't be lootable if the death happened in PVE, and looting the corpse of someone who died in PVP should flag the looter for 10 minutes minimum.
  • PushchaPushcha Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Andi wrote: »
    Was about to make a similar thread.

    I've seen chars looting anyone who died in Highwayman Hills today... probably specialised mooch characters.

    I saw a lot of this back in Shadowbane People who never left the Newb island who would train exp groups and steal their loot. and since pvp was disabled there nothing could be done
  • AndiAndi Member, Alpha Two
    Part of the problem is

    - everyone's in the same level range right now
    - the map is limited to one biome
    - people can't play properly yet
    - purposely try to get others killed to steal their spots
    - people try to get others killed to loot their corpses

    Some of this will be less severe in the release version, but looting people who died in PVE should be deactivated from the get go.
  • giohdgiohd Member, Alpha Two
    It would be cool to have a feature like a angel that protects your grave for a set amount of minutes depending on how much you upgrade through crafting possibility but gain this skill later in the game when you fight a tough enemy that requires a raid but the angel doesn't drop every kill more like 5% chance. This adds both grinding a tough enemy with a group for hours and having a high crafting skill for a high demand feature.
  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I agree an un-flagged PVE death the corpse should be protected for a grace period to allow the the player enough time collect the belongings...

    the XP debt and run back is punishment enough.

    say 10min after that its lootable by anyone.
  • caldrincaldrin Member, Alpha Two
    I like the fact that you can loot anyone that dies.. It makes you think a bit more about what you are doing in the world and gives it a bit of an edge..

    But I do think that looting other players should instantly flag you up for pvp for 10 minutes or something. That way if you get back to your corpse and see someone loot it you are free to attack them.
  • GarrtokGarrtok Member, Alpha Two
    I guess it's totally okay. If someone from your group does it, just kick him. I would actually like it, if a corpselooter would turn purple
  • emrakul777emrakul777 Member, Alpha Two
    Totally disagree, nice feature! Go play some baby games.
  • alexpetr2023alexpetr2023 Member, Alpha Two
    I go full goblin mode. People who pull 3-star Highwaymen Snipers in a half-made group of 7-9s deserve to get their stuff taken because they just run around and suddenly the 3-star sniper is attacking some other group that accidently cleaved it. It's a wonderful chain reaction and I have zero shame
  • charbelchercharbelcher Member, Alpha Two
    Could be similar to Runescape, you have X time to recover your body/items than its given to the world as a ffa, this ofc negated if you are corrupted or flagged.
  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    emrakul777 wrote: »
    Totally disagree, nice feature! Go play some baby games.

    Most potential new players will go and play a less punishing game...Player retention is important.

    But lets say you are trying to kill a mob and another player sees you but rather than help they just see if you die to loot your corpse...This is not healthy for the game all it creates is frustration and loss of enthusiasm to continue playing...

    A grace period for PVE death is totally fine...you can either run back to collect your items or leave it for anyone after a set time period...

    I get risk vs reward, But I doubt you will delete you character when you die because the game isn't punishing enough 'baby games'
  • KalnazzarKalnazzar Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 12
    Pushcha wrote: »
    Dear Steven,
    I really hate this. I understand this is a PvP game and there should be death penalties but random people being able to loot your corpse after a PvE death is just awful. So far I've seen people training 2 or 3 goblin shamans through parties dumping poison all over people and stealing their stuff and a party invites people just to let them die loot their corpses then kick them.

    I feel only people in a PvP game who actually participated in PvP and took part in killing you should be able to loot your corpse. OR people who loot corpses should become corrupted so I can find them and kill the life out of them to get my stuff back.

    To be honest, I disagree with removing the PvE death penalty. Having a real risk factor adds excitement and stakes to the game. Without a death penalty, players could abuse death as a quick way to fast-travel, undermining both the challenge and the game’s intended mechanics. This kind of system would remove the need for players to improve their class skills or team up for tough content, and it would take away a lot of the strategy that makes PvE engaging.

    j2siusws7hoo.png



    On the character stat sheet, I see stats like ‘Resource Drop 25%’ and ‘Resource Delete 25%’ which help define the current penalty system. I’d love to see new stats to support a more immersive system, like ‘Flash Inferno’ and ‘Slow Burn’. Here’s how they could work:

    Flash Inferno (e.g., 3 Minutes) – This would prevent others from looting your ash pile for a short time after death unless you’re within 10 feet of it, If you come within 10 feet of your ash pile, the protection dissipates, turning it into a free-for-all for your loot. This allows you to approach your pile and see who might be attempting to loot it, allowing for PvP engagement if you want to contest it. However, if you can’t return within those 3 minutes, the pile will cool down, allowing others to loot it.

    Slow Burn (e.g., 15 Minutes) – This stat would delay the complete despawn of your items, giving them a longer duration before turning to ash. This would offer you more time to retrieve your items, which is particularly useful given the game’s travel times. I believe the current in-game duration is around 15 minutes, but this could be adjusted and slightly improved as a stat.

    To make these stats even more dynamic, I’d love to see them influenced by gear, augments, or even node relics. For example, players might be able to improve Flash Inferno and Slow Burn times incrementally, but not to the point that it removes the risk of dying. Minor improvements like these would reward time and effort, adding depth without removing the game’s challenge.

    Incorporating these mechanics as stats or through obtainable gear would add strategic layers to PvE and PvP without making death penalty-free. It would keep the thrill and challenge alive, even in a PvE environment.
  • IustinusShivaIustinusShiva Member, Alpha Two
    Seems like a good reason for a guild war declaration. Make more allies.
  • SmaashleySmaashley Member, Alpha Two
    People looting your corpse is fine, but when you die because you take damage by a wolf that is 3 feet away from you, it's REALLLYY frustrating. That's why I think they should remove the lootable corpses when NPC controls aren't fleshed out correctly.
  • RuerikRuerik Member, Alpha One, Alpha Two, Early Alpha Two
    Could just suggest that looting someone elses corpse causes a pvp flag to toggle on for a few minutes.
    ptZBAr9.png
  • WinterfangWinterfang Member, Alpha Two
    Loot should be protected for whoever killed you or 60 seconds
  • HarryZyHarryZy Member, Alpha Two
    Winterfang wrote: »
    Loot should be protected for whoever killed you or 60 seconds

    What if a player can choose who can loot without being flagged; something loot yes/no. if NO the looter will get a purple info and status for some time. that makes it easier for the friends to help properly. OR is that too much of a carebear mechanic?
  • FippyFippy Member, Alpha Two
    Garrtok wrote: »
    I guess it's totally okay. If someone from your group does it, just kick him. I would actually like it, if a corpselooter would turn purple

    I do think corpse looters should turn purple, but NOT if they are in your group. I found myself asking my group to just loot me if any other players showed up nearby. I'd rather my group mates get it than some rando, especially if it was a rando who trained us on purpose.

  • Its_MeIts_Me Member, Alpha Two
    Fippy wrote: »
    Garrtok wrote: »
    I guess it's totally okay. If someone from your group does it, just kick him. I would actually like it, if a corpselooter would turn purple

    I do think corpse looters should turn purple, but NOT if they are in your group. I found myself asking my group to just loot me if any other players showed up nearby. I'd rather my group mates get it than some rando, especially if it was a rando who trained us on purpose.

    Steven has already stated that down the road, if you loot a death pile and it is not someone in guild or current raid, flagging is likely.
  • GrulshGrulsh Member, Alpha Two
    Pushcha wrote: »
    Dear Steven,
    I really hate this. I understand this is a Pvp game and there should be penalties for death but random people being able to loot your corpse after a pve death is just awful. So far I've seen people training 2 or 3 goblin shamans thru parties and dumping poison all over people and stealing their stuff and a party invite people just to let them die loot their corpse then kick them.

    I feel only people in a pvp game who actually participated in pvp and took part in killing you should be able to loot your corpse. OR people who loot corpses should become corrupted so I can find them and kill the life out of them to get my stuff back.

    I say, FLAG the person looting the corpse for 30 min unless it was their kill that was flag vs flag or vs red.
    ..."to lay down one's life for one's friends"
  • PushchaPushcha Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I was just watching a patch notes update from a youtuber named No1 and it looks like looting non-corrupted corpses will now flag you as a combatant.
  • gogupsngogupsn Member, Alpha Two
    Most ppl have no idea they are looting your corpse. The just go : oooh something shiny on the ground yuhooo
    BUT some know, and thats where Intrepid should allow looting your corpse only for the person that killed you in pvp. Not everyone that passes by !
  • Its_MeIts_Me Member, Alpha Two
    gogupsn wrote: »
    Most ppl have no idea they are looting your corpse. The just go : oooh something shiny on the ground yuhooo
    BUT some know, and thats where Intrepid should allow looting your corpse only for the person that killed you in pvp. Not everyone that passes by !

    Steven said in his latest interview that death loot would be more clearly defined now so people will know.
  • snowmannumbertwosnowmannumbertwo Member, Alpha Two
    i would say add a cooldown timer of like 3 to 5 minutes. but otherwise loss of loot with potential to get it back is fine. Risk v reward, while it can be griefed, that is why there is the PK system. some idiot is training mobs? come back with friends, flag up and kill the players. take the corruption flag for 30 min and then move on.
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