Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Mining sucks. Can it be overhauled?

thevadarthevadar Member, Alpha Two
Just a question to the design team:

Why the mundane WoW classic mining loop? Find rock... Hit rock... Repeat... Hope that guy over there doesn't steal your node...
You've put so much work into beautiful immersive systems like the tree chopping physics, and it's contrasted by this immersion breaking parallel chore.

I can accept this for something like herbalism, even if it's boring, that's how it is in real life too.

Has the design team considered making large veins of the common elements in shallow caves around the cliffs? Then everyone can use this mine. Maybe the veins have a larger amount of ore in it, and then limit the amount a player can carry to gate the total amount of elements into the world. Maybe players construct small mine themselves at the cliff with some wood. Maybe it another interesting point for the PVP system?

Don't want to come off as hating, really impressed by the alpha so far. But even in New World, which IMO absolutely nailed mining node system through animations and sound design, it was un-immersive and boring. Bulbs of metal don't just pop out of the ground, or even a cliffside. Would love to see some imagination here.

Comments

  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    https://ashesofcreation.wiki/Resources

    Larger veins of ore have been discussed. We just haven't seen them yet.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • drwaffles2020drwaffles2020 Member, Alpha Two
    edited November 10
    Ultima Online, to this day, has the best mining system of any game.

    You cannot see the ore, though it's also a top-down game, you have to locate it. Then there will be a reasonably sized vein to mine, not just 3-5 units of ore. You may have to move from tile to tile to get the whole vein, but even a single spot typically has more than 1 harvest.

    IIRC there is even a skill for prospecting, though nobody uses it because the veins are always in roughly the same spots, so once you find them it's just a matter of getting there after they respawn and before someone else mines it all. Even in this situation, mining is more immersive and fun, especially since it pretty much necessitates you bring a pack animal to carry the ore.
Sign In or Register to comment.