Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Small bits of feedback from the Alpha 2
krakksie
Member, Alpha Two
Small bits of feedback from the tiny part of the Alpha I got to play.
When in a party map icons need to be bigger and stand out so you know where you party are. A tiny yellow icon is very hard to spot and dissapears as soon as you zoom out.
Desync on mobs and friendly NPC's
Using the UI in action camera is actually cursed. If I want to use the inventory I must press Z then I to use anything in the bag or select a skill. When pressing any menu button, please make it so the mouse automatically goes on the screen so you can interact with the menus without having to be forced to press the switch button every time as well.
Mounting up in action camera is jaring, as it forces you to the mouse overlay, this can cause a bug that locks your mouse on the screen when you dismount which ultimately disables action camera mode till you get on and off a horse.
Quests currently dont feel very well laid out, which is fine as it is early doors. Quests that tell you to get X item early on should slightly hold your hand to start by directing you in the right directions.
POI - Points of interest and map markers, these really need to be added into the game so a player knows, this is a goblin camp, this is an elite dungeon, this area has a friendly town, this area has a boss, something to encourage a player to go out to all the locations to experience them all rather than seeing a map with next to no icons on it or information.
Character creator, needs a lot more options and choices to use, once again its too early to really apply much feedback on this as those will get added later. However currently it does feel quite hard to make a character look the way you want them to in the game as of current.
Combat feels fairly solid from what i experienced, however dodging felt like it didnt dodge any damage at all when I used it.
Same when it comes to the balance of ranged vs melee classes, the ranged classes seem to have an easier time killing elites than the 'Tank' does, when a mage can kill a 900 hp mob in a few moments before it can even get to them vs a tank who can die from the barrage of 100-200 damage hits on them due to being locked in melee combat. Im sure this is balanced for team play but does feel like the tank needs a pocket healer to even succeed at any combat situation currently.
So far the experience has been alright and I do look forward to see what balances and changes occur down the line to fix a few QOL issues I personally have with the game in its alpha state.
When in a party map icons need to be bigger and stand out so you know where you party are. A tiny yellow icon is very hard to spot and dissapears as soon as you zoom out.
Desync on mobs and friendly NPC's
Using the UI in action camera is actually cursed. If I want to use the inventory I must press Z then I to use anything in the bag or select a skill. When pressing any menu button, please make it so the mouse automatically goes on the screen so you can interact with the menus without having to be forced to press the switch button every time as well.
Mounting up in action camera is jaring, as it forces you to the mouse overlay, this can cause a bug that locks your mouse on the screen when you dismount which ultimately disables action camera mode till you get on and off a horse.
Quests currently dont feel very well laid out, which is fine as it is early doors. Quests that tell you to get X item early on should slightly hold your hand to start by directing you in the right directions.
POI - Points of interest and map markers, these really need to be added into the game so a player knows, this is a goblin camp, this is an elite dungeon, this area has a friendly town, this area has a boss, something to encourage a player to go out to all the locations to experience them all rather than seeing a map with next to no icons on it or information.
Character creator, needs a lot more options and choices to use, once again its too early to really apply much feedback on this as those will get added later. However currently it does feel quite hard to make a character look the way you want them to in the game as of current.
Combat feels fairly solid from what i experienced, however dodging felt like it didnt dodge any damage at all when I used it.
Same when it comes to the balance of ranged vs melee classes, the ranged classes seem to have an easier time killing elites than the 'Tank' does, when a mage can kill a 900 hp mob in a few moments before it can even get to them vs a tank who can die from the barrage of 100-200 damage hits on them due to being locked in melee combat. Im sure this is balanced for team play but does feel like the tank needs a pocket healer to even succeed at any combat situation currently.
So far the experience has been alright and I do look forward to see what balances and changes occur down the line to fix a few QOL issues I personally have with the game in its alpha state.
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