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Xhy's Early Game Feedback

XhykorXhykor Member, Alpha Two
I finished now my third weekend and Instead of a weekly Feedback like originally planned I will go by a more topic related feedback, since this will help me articulate my feedback, critics and possible solutions better.

Starting with Early Game and Beginner Friendless
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On the third weekend, I tried leveling a new character and managed to reach Level 7 solo in one evening. The XP gain and rewards from quests and commissions feel good now for the early game, and starts to slow down after this (and that is totally fine for me).
I also have a better understanding of the systems in place and was able to utilize them more effectively.
However, I still think the early game experience for new players and non-MMORPG enthusiasts is a bit too much and needs a more guiding hand. A possible solution might be what I mentioned in my last post, but here’s a more thought-out version of it.


Possible Early Game Scenario
When a player logs into Ashes of Creation for the first time and creates their character (without choosing a class), the game starts in an area with a portal.

You start the quest “Pioneer of Verra” and are guided to the first area.
Next, you get the quest “Survive the Wilderness,” where enchanted weapons are available on a table. These weapons allow the use of 3 or 4 class-specific skills, which you can test on a dummy to get a feel for the classes. You can also learn dodging and other mechanics here. You finish the quest by choosing your archetype.

The following quest is “Preparation is Key for Survival.” Here, you are introduced to gathering, processing, and crafting by creating your own rations, weapons, and tools. All of this takes place in a private starter area in Sanctus. After finishing the tutorial, you step through the portal, and the adventure begins at level 1.

After completing the tutorial for the first time, an achievement like “Verra Pioneer” could be awarded, making the tutorial optional for future characters. When creating a new character, you could choose to either go through the tutorial again or skip it and select your class and weapon in the character creation menu.
(Is it necessary to choose the class in the tutorial? Not really, but it might be a cool experience for new players to have a more interactive way of choosing their class. A simple combat and weapon training could work as well.)
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We the Ashes of Creation Community are an important piece in the success of this Project so what do you all think of this possible solution? what would you do differently? or do you prefer a more open unguided Start?

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