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Clerics should not start with Mend.

SathragoSathrago Member, Alpha Two
It's honestly a very poor and wasteful healing spell that lacks real control. You spam the spell and hope its small amount of healing is enough until you get access to proper heals. Maybe that was the intended design, but it feels bad and should be replaced with Deliverance instead. Deliverance is a versatile, cooldown-free spell that gives clerics great control over their healing. For a new player, Deliverance offers a much better experience. You can cast it quickly for fast but expensive heals that can save allies in a pinch, or hold it for better mana efficiency. It’s the perfect spell for someone playing a healer class for the first time.

But hey that's just how I feel, let me know what ya'll think.
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Comments

  • TexasTexas Member, Alpha Two
    I think it could go either way as a starter. I didn't have an issue with Mend as a starter. It's pretty weak before grabbing the upgrades, though.

    However, it feels like Deliverence will be in every healers base kit, while Mend makes for a better optional skill.
  • LeiloniLeiloni Member, Alpha Two
    edited November 12
    I think at low levels Mend is perfectly fine until you get some talent points. That being said it is a bit lackluster and needs work just by itself. I do also agree that Deliverance is our bread and butter. It's a fantastic spell in a lot of ways but also so incredibly necessary. I see too many Clerics without it and it's really strange. It feels awkward at first but it's too important not to have and honestly you get used to it after a while.
  • RedLeader1RedLeader1 Member, Alpha Two
    Have to say I haven't specced into deliverance at all. My first two points were in improving mend.

    It is just so efficient when you get 5 charges, and it is so easy to spam it, for me if you fire it fast enough 5 charges are healing really well. It is also really good and super efficient for self heals.
  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    for a level 1 spell its fine.
  • HuisjeHuisje Member, Alpha Two
    One thing I like with Mend and certainly as start is that you can cast it while running away (so your target may be behind you). You can help keep your party alive even if you are running away from a bad pull or some other mishap.
  • AgripinensiaAgripinensia Member, Alpha Two
    edited November 13
    I like mend - it makes the next spells feel better and if you need strong heals before level 3, the ppl you play with might want to better their gameplay...

    Getting it forced also makes you learn to watch your cooldowns - its pretty effective early on if you use it on cd (if there is sth to heal). Not so good when you are already missing 50% ;)
  • LughlaochLughlaoch Member, Alpha Two
    Huisje wrote: »
    One thing I like with Mend and certainly as start is that you can cast it while running away (so your target may be behind you). You can help keep your party alive even if you are running away from a bad pull or some other mishap.

    You don't need to run fast, just faster than your friend. Amen.
  • FefnerFefner Member, Alpha Two
    mend is fine
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