Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Corruption kills PvP, but it doesn't interfere with griefing
Crowigor
Member, Alpha One, Alpha Two, Early Alpha Two
I want to clarify two things right away:
1. When this feedback was prepared, I did not know about the drama with Asmon, but it complements it perfectly.
2. I approve of PK (not to be confused with griefing) and open PvP, without it the world becomes a bit boring and more annoying when you can't do anything against someone who is bothering you.
It so happened that in this session I got acquainted with your corruption system and I'll be honest — it's some kind of nonsense, which is supposed to just kill PK(not to be confused with griefing). I think we'll do this: first I'll tell the whole story, then we'll analyze it, and then we'll talk about griefing.
Story.
I won't go into the reasons, but I'll simplify them to the moment "I told the guy that if he does it, I'll kill him, too bad he didn't believe it."
Basically, I killed a player and immediately received the first level of corruption. It's quite annoying that for one kill you immediately get a whole bunch of penalties, especially when it comes to losing gear. But well, I'll have to endure.
I don't know what was in this guy's head, but he decided to take revenge, and here begins the traditional cringe from Intrepid Studios.
A white player attacks me, while he does not flag himself. Of course, I will not stand and wait until he kills me and loots my gear, and I respond by killing him, and wow — I have the second level of corruption. And this is already a big problem: dropping 3 blue quality equips by dying from some wolf, clearly a bad decision. Therefore, we proceed as a knowledgeable player, namely abusing the developers' shortsightedness.
IMPORTANT: although I call it abuse, legally these are actions according to the game mechanics.
So, how do we cleanse ourselves with minimal losses? It's simple — you need to call Chip and Dale.
First step. Open the list of friends in discord (there isn't one in the game, after all, it's not an MMORPG) and ask a friend to help us. Describe the situation to him (optionally) and ask for help.
Second step. Find a remote place, where few people go and preferably a few monsters (this is easy to do on a huge semi-empty map).
Third step. Ask your friend to kill you and loot you.
You might say that there are some protections against this abuse, like spawning in a random place, you can be killed by players, etc. All this nonsense is simply resolved by increasing the number of friends.
So, finding a friend was not a problem for me, nor was finding a suitable place. He killed me once, I safely respawned in the field, calmly returned back and died a second time.
Having respawned on Emberspring, we met halfway, the friend gave me the items, and we parted ways.
In the end, I lost about 60k experience or so and almost everything I had in resources.
What did I get? A funny local meme about laundering from shame (so I called this penalty for experience) the next day.
That's the story. Now let's analyze it.
Conclusion
Although I was quite calm about the losses from this experience, in fact, such losses are very significant and excessive for PK. Let's just say, no resource or spot is worth such losses. You won't be able to cleanse yourself quickly by game mechanics, and most likely, without abuse, you will just be killed, and the loss of resources, experience, and equipment negates any possible reward. And escaping with new features like slowing down won't work either. About the fact that the character becomes weaker, I just keep quiet.
And the fact that you can't respond to a peaceful who came to take revenge now occupies a separate place in my top-100 cringe from Intrepid Studios. Like you killed a guy to drive him away from the spot or take good ore, and you just have to stand and wait until he kills you. Because flagging makes no sense in such a case. Better to undress altogether, die faster, and loot the equipment from the one who killed you.
Conclusion: it's better to leave than to participate in PK, but this conclusion applies only to ordinary players who have something to lose. But for a griefer, all this works quite differently.
Griefing
To understand how a griefer will act, you need to do three things. First, understand that a griefer is not an idiot. Second, understand that a griefer knows the mechanics well and knows how to play. Third, put yourself in his place and understand his goals.
With all these points, you can easily cope if you take off your rose-colored glasses and play MMORPGs.
The main thing to understand is that the reward for a griefer is the "burning butt" of the opponent. Therefore, the griefer will not wear equipment that is painful to lose. The griefer will not carry resources with him, and the griefer does not care about the experience penalty. In fact, he is not afraid of losing his character either, but this is in normal games. In Ashes, you don't need to lose your character.
So, let's imagine that we are a griefer who doesn't really want to bother and just wants to have fun (yes, the goal is mainly just fun). Our goal is to simply mock the players who grind. We stand at the respawn point near a popular spot with players 5 levels younger and wait for the victims to jump into our hands.
We start our fun. We kill a player, ideally when he is loading, then kill him a second time and a third time and a fourth and a fifth and so on, very many times, until our character becomes a punching bag. We write to our brothers, easily cleanse ourselves in an open field, put the equipment back on, and continue.
The developers, of course, can ban you, as true champions of justice who have made excellent mechanics for griefing, and when you follow them, they ban you. But this is not a big problem: we pay the subscription, level up characters, and continue. There is an option to do without leveling, but we condemn it and do not talk about it, pretending that it does not exist. The abbreviation consists of 3 letters and starts with R.
There is also another version of griefing.
We create a second character. We track down a player whose equipment we like. We start to bother him so he kills us. We respawn and start shooting at him. If he voluntarily dies, the loot is ours, if he responds — even better. Repeat up to 3-4 levels of corruption as possible. We log in as the main character. We kill the poor guy and get the items. Ideally, bring friends to loot 3-4 times.
Conclusion: the victims have huge penalties and loss of resources, the griefer has a good mood.
That's the story.
As for the case with Asmon, which I learned about today, well, here one can only say that the pre-alpha testers warned you about this, advised you how to avoid it. Unfortunately, as usual in such cases, the developers have "their own vision", which, of course, is far from the real world, but truly correct.
1. When this feedback was prepared, I did not know about the drama with Asmon, but it complements it perfectly.
2. I approve of PK (not to be confused with griefing) and open PvP, without it the world becomes a bit boring and more annoying when you can't do anything against someone who is bothering you.
It so happened that in this session I got acquainted with your corruption system and I'll be honest — it's some kind of nonsense, which is supposed to just kill PK(not to be confused with griefing). I think we'll do this: first I'll tell the whole story, then we'll analyze it, and then we'll talk about griefing.
Story.
I won't go into the reasons, but I'll simplify them to the moment "I told the guy that if he does it, I'll kill him, too bad he didn't believe it."
Basically, I killed a player and immediately received the first level of corruption. It's quite annoying that for one kill you immediately get a whole bunch of penalties, especially when it comes to losing gear. But well, I'll have to endure.
I don't know what was in this guy's head, but he decided to take revenge, and here begins the traditional cringe from Intrepid Studios.
A white player attacks me, while he does not flag himself. Of course, I will not stand and wait until he kills me and loots my gear, and I respond by killing him, and wow — I have the second level of corruption. And this is already a big problem: dropping 3 blue quality equips by dying from some wolf, clearly a bad decision. Therefore, we proceed as a knowledgeable player, namely abusing the developers' shortsightedness.
IMPORTANT: although I call it abuse, legally these are actions according to the game mechanics.
So, how do we cleanse ourselves with minimal losses? It's simple — you need to call Chip and Dale.
First step. Open the list of friends in discord (there isn't one in the game, after all, it's not an MMORPG) and ask a friend to help us. Describe the situation to him (optionally) and ask for help.
Second step. Find a remote place, where few people go and preferably a few monsters (this is easy to do on a huge semi-empty map).
Third step. Ask your friend to kill you and loot you.
You might say that there are some protections against this abuse, like spawning in a random place, you can be killed by players, etc. All this nonsense is simply resolved by increasing the number of friends.
So, finding a friend was not a problem for me, nor was finding a suitable place. He killed me once, I safely respawned in the field, calmly returned back and died a second time.
Having respawned on Emberspring, we met halfway, the friend gave me the items, and we parted ways.
In the end, I lost about 60k experience or so and almost everything I had in resources.
What did I get? A funny local meme about laundering from shame (so I called this penalty for experience) the next day.
That's the story. Now let's analyze it.
Conclusion
Although I was quite calm about the losses from this experience, in fact, such losses are very significant and excessive for PK. Let's just say, no resource or spot is worth such losses. You won't be able to cleanse yourself quickly by game mechanics, and most likely, without abuse, you will just be killed, and the loss of resources, experience, and equipment negates any possible reward. And escaping with new features like slowing down won't work either. About the fact that the character becomes weaker, I just keep quiet.
And the fact that you can't respond to a peaceful who came to take revenge now occupies a separate place in my top-100 cringe from Intrepid Studios. Like you killed a guy to drive him away from the spot or take good ore, and you just have to stand and wait until he kills you. Because flagging makes no sense in such a case. Better to undress altogether, die faster, and loot the equipment from the one who killed you.
Conclusion: it's better to leave than to participate in PK, but this conclusion applies only to ordinary players who have something to lose. But for a griefer, all this works quite differently.
Griefing
To understand how a griefer will act, you need to do three things. First, understand that a griefer is not an idiot. Second, understand that a griefer knows the mechanics well and knows how to play. Third, put yourself in his place and understand his goals.
With all these points, you can easily cope if you take off your rose-colored glasses and play MMORPGs.
The main thing to understand is that the reward for a griefer is the "burning butt" of the opponent. Therefore, the griefer will not wear equipment that is painful to lose. The griefer will not carry resources with him, and the griefer does not care about the experience penalty. In fact, he is not afraid of losing his character either, but this is in normal games. In Ashes, you don't need to lose your character.
So, let's imagine that we are a griefer who doesn't really want to bother and just wants to have fun (yes, the goal is mainly just fun). Our goal is to simply mock the players who grind. We stand at the respawn point near a popular spot with players 5 levels younger and wait for the victims to jump into our hands.
We start our fun. We kill a player, ideally when he is loading, then kill him a second time and a third time and a fourth and a fifth and so on, very many times, until our character becomes a punching bag. We write to our brothers, easily cleanse ourselves in an open field, put the equipment back on, and continue.
The developers, of course, can ban you, as true champions of justice who have made excellent mechanics for griefing, and when you follow them, they ban you. But this is not a big problem: we pay the subscription, level up characters, and continue. There is an option to do without leveling, but we condemn it and do not talk about it, pretending that it does not exist. The abbreviation consists of 3 letters and starts with R.
There is also another version of griefing.
We create a second character. We track down a player whose equipment we like. We start to bother him so he kills us. We respawn and start shooting at him. If he voluntarily dies, the loot is ours, if he responds — even better. Repeat up to 3-4 levels of corruption as possible. We log in as the main character. We kill the poor guy and get the items. Ideally, bring friends to loot 3-4 times.
Conclusion: the victims have huge penalties and loss of resources, the griefer has a good mood.
That's the story.
As for the case with Asmon, which I learned about today, well, here one can only say that the pre-alpha testers warned you about this, advised you how to avoid it. Unfortunately, as usual in such cases, the developers have "their own vision", which, of course, is far from the real world, but truly correct.
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