zapper wrote: » I’ve been in a few open world PVP fights with other guilds. They “appeared” fully flagged… fair fight, right? No, wrong. I became corrupt anyways and lost several of my very, very hard-earned gear. Sure, I could use old gear, but then I’m not fighting at my best. I could try to only single target and carefully check that target for flagging, but many skills have splash damage and my AOE skills are some of my strongest…. How about this: When the majority of the players in an area are flagged for PVP, that local area becomes a PVP zone… non combatants get a 15 second warning to leave the area or get flagged.
CROW3 wrote: » 1) the way to ‘fix it’ is to ensure the bugs are identified and squashed so the system works as designed, not try to redesign the system on the fly. 2) We’re 3 weekends into Alpha 2. Nothing is close to ‘hard earned’ yet. Let’s keep testing to ensure the build matches the design.
c0done wrote: » CROW3 wrote: » 1) the way to ‘fix it’ is to ensure the bugs are identified and squashed so the system works as designed, not try to redesign the system on the fly. 2) We’re 3 weekends into Alpha 2. Nothing is close to ‘hard earned’ yet. Let’s keep testing to ensure the build matches the design. most likely this whole system will get removed and re worked. its clear how fucking terrible it is from almost every aspect.