Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Things i would like to see tweaked a little bit.
NobleSix
Member, Alpha Two
1. Grinding mobs for 10 hours just to get to level 10 and the drop off after that keeps going up fast. Need more exp gain. Probably around 40%. At that rate it’ll still take well over 100 hours of grinding just to get a character to max level. At the current rate it’s got to take at least 200 hours of farming mobs.
2. Change the death penalty to either be exp or loot.
3. Faster traveling. Spending 30-40% of the time just to travel to a from a place is boring. It gets old fast. I’m not saying make it easy but there’s not even road movement buffs. If I play this game for 1000 hours and over 300 of it was spent going to and from town that’s not fun. This isn’t farming simulator. I get people like that game because it manages to sell well but it gets kinda old. Try to cut the time down to about half that. Maybe you have to go to the location on foot but you can portal/teleport back to 1 home location. That’ll cut the traveling time down to only 20% of my gameplay time at least.
4. Mobs need to drop move loot. I can play for 10 hours and I’ll be lucky if I get some random sword that I can’t use because it doesn’t fit my class anyways. Either drop class specific items on personal drops and keep the same rates of about 1 drop per 10 hours of grinding or have them drop a multitude more then they currently do.
5. The money you get from killing mobs (glint) it worth less then 2 dirty nickels. They drop less money then a broke hobo on the street would.
2. Change the death penalty to either be exp or loot.
3. Faster traveling. Spending 30-40% of the time just to travel to a from a place is boring. It gets old fast. I’m not saying make it easy but there’s not even road movement buffs. If I play this game for 1000 hours and over 300 of it was spent going to and from town that’s not fun. This isn’t farming simulator. I get people like that game because it manages to sell well but it gets kinda old. Try to cut the time down to about half that. Maybe you have to go to the location on foot but you can portal/teleport back to 1 home location. That’ll cut the traveling time down to only 20% of my gameplay time at least.
4. Mobs need to drop move loot. I can play for 10 hours and I’ll be lucky if I get some random sword that I can’t use because it doesn’t fit my class anyways. Either drop class specific items on personal drops and keep the same rates of about 1 drop per 10 hours of grinding or have them drop a multitude more then they currently do.
5. The money you get from killing mobs (glint) it worth less then 2 dirty nickels. They drop less money then a broke hobo on the street would.
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Comments
Not intended to be Max level and gear 15 minutes after starting like "modern"""""""MMO'S".